|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi all,
I will post an object on povray.binaries.images
I'm traying to make this object using POV-Ray. I was traying doing it like
an helix with some different functions, the problem is that I don't know how
can I do the extensions.
A code to do this kind of helix can be this:
======================================
#declare R3=2.; //Mayor radio del toro.
#declare DNA=function { f_helix1 (x-R3, y, z, Strands, Turns, R1, R2, 1, 1,
0) }
isosurface {
function { DNA (f_r(x, z, y), f_th (x, z, y), z) }
max_gradient 1.3
contained_by { sphere { 0, 3 } }
scale 1.5
translate x*5
rotate x*25
pigment { rgb 1 }
}
======================================
Am I wrong?
I was also thinking about splines, but I think that easiest way to do it is
using a function.
Thanks in advance,
Oleguer
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
news:42064b7a@news.povray.org...
Well, the way I see it, is if you don't want a gap in the coil, (as in
your image), then you could *fake* it with stacked/angled torii, and then
use sphere_sweeps for the ends? (I have no experience of sphere_sweeps
though...)
Looks interesting. Celtic?
~Steve~
> Oleguer
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, I want to make an object like the object that I've posted.
A torii to make this kind of helix? A torii is a torus?
A sphere_sweep is like a spline. I've still never trayed.
What do you with Celtic?
Thanks,
Oleguer
>
> "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> news:42064b7a@news.povray.org...
>
> Well, the way I see it, is if you don't want a gap in the coil, (as in
> your image), then you could *fake* it with stacked/angled torii, and then
> use sphere_sweeps for the ends? (I have no experience of sphere_sweeps
> though...)
>
> Looks interesting. Celtic?
>
> ~Steve~
>
>
>> Oleguer
>>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sun, 6 Feb 2005 20:12:53 +0100, "Oleguer Vilella"
<ole### [at] infonegociocom> wrote:
>What do you with Celtic?
A race of people that live in North West Spain, South West France,
Ireland, Scotland and Wales.
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ah, all right. Understood now.
That's a kind of protein.
Regards,
Oleguer
news:rh0d0113nhkkei9t0jdlc35qhk0rqrssko@4ax.com...
> On Sun, 6 Feb 2005 20:12:53 +0100, "Oleguer Vilella"
> <ole### [at] infonegociocom> wrote:
>
>>What do you with Celtic?
> A race of people that live in North West Spain, South West France,
> Ireland, Scotland and Wales.
>
> Regards
> Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
news:rh0d0113nhkkei9t0jdlc35qhk0rqrssko@4ax.com...
> On Sun, 6 Feb 2005 20:12:53 +0100, "Oleguer Vilella"
> <ole### [at] infonegociocom> wrote:
>
> >What do you with Celtic?
> A race of people that live in North West Spain, South West France,
North West of France my friend :) south west is Basque
> Ireland, Scotland and Wales.
>
> Regards
> Stephen
BTW it is a population, an ethnic group, it was an antic civilization if you
want but there is only one human race: human :)
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
BTW is an ethnic group? Well I've known new things about population. All is
interesting.
Any ideas about my question?
Thanks,
Oleguer
news:4206852a@news.povray.org...
>
> news:rh0d0113nhkkei9t0jdlc35qhk0rqrssko@4ax.com...
>> On Sun, 6 Feb 2005 20:12:53 +0100, "Oleguer Vilella"
>> <ole### [at] infonegociocom> wrote:
>>
>> >What do you with Celtic?
>> A race of people that live in North West Spain, South West France,
>
> North West of France my friend :) south west is Basque
>
>> Ireland, Scotland and Wales.
>>
>> Regards
>> Stephen
>
> BTW it is a population, an ethnic group, it was an antic civilization if
> you
> want but there is only one human race: human :)
>
> Marc
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sun, 6 Feb 2005 22:00:04 +0100, "Marc Jacquier"
<jac### [at] wanadoofr> wrote:
>North West of France my friend :) south west is Basque
Opps! I put all my kelts in one Basque-et :-)
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sun, 6 Feb 2005 21:46:02 +0100, "Oleguer Vilella"
<ole### [at] infonegociocom> wrote:
>Any ideas about my question?
Here is a macro given to me by Frank Sputnik some time ago. It is set
up for Moray so I have included the camera and lights. (Moray uses an
alternative coordinate system)
To increase the gap make SpringHeight > 2;
camera { // Camera Camera01
location < -11.670, -2.337, 3.715>
sky < 0.00000, 0.00000, 1.00000> // Use right
handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.35783, 0.0, 0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray)
aspect ratio
angle 39.60000 // Vertical 29.700
look_at < -0.009, -2.008, -0.258>
}
light_source { // Light001
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>
photons {
}
translate <-14.750343, -4.685895, 19.073553>
}
// Spring
#declare SpringHeight = 2;
#declare SpringMajorRadius = 1;
#declare SpringMinorRadius = .1;
#declare SpringRevolutions = 10;
#declare SpringSegments = 1000;
union
{
#declare Ind = 0;
#while(Ind <= SpringSegments)
#declare Pos2 =
vrotate(<SpringMajorRadius, SpringHeight*Ind/SpringSegments, 0>,
y*360*SpringRevolutions*Ind/SpringSegments);
#if(Ind > 0)
cylinder { Pos1, Pos2, SpringMinorRadius }
sphere { Pos2, SpringMinorRadius }
#end
#declare Pos1 = Pos2;
#declare Ind = Ind+1;
#end
pigment { rgb 1 } finish { specular .5 }
translate -y*4
}
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
news:42069084@news.povray.org...
> BTW is an ethnic group? Well I've known new things about population. All
is
> interesting.
>
> Any ideas about my question?
>
Sorry for that off topic drift and I had no answer to your question.
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|