In article <41e0894f$1@news.povray.org>,
John Dalbec <jda### [at] cbosscom> wrote:
> I'm rendering an animation with multiple triangle meshes.
> In one frame of the animation all the triangles in one of the meshes
> degenerate and I get an error. I've worked around it by including a
> "dummy" triangle hidden behind an opaque surface, but I was wondering if
> there's a more natural fix?
Just the obvious: don't create a mesh without any valid triangles. Check
for the conditions that cause the degenerate mesh, and just don't
specify it when they occur.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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