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Hi everyone,
Very quick question. Is there a way to make an object render with no shadows
or highlights? Sort of a pseudo-2D output.
I got the right output with a test model by setting transparancy to 1, but
this won't work on the actual model since there are overlaps. Of course,
diffuse=0 gives a jet black object.
Any ideas?
Thanks a lot,
David
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> Hi everyone,
>
> Very quick question. Is there a way to make an object render with no
> shadows or highlights? Sort of a pseudo-2D output.
Well, that's exactly what no_shadow is for!
See your usual help file :-)
--
l'habillement, les chaussures que le maquillage et les accessoires.
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Hi,
finish{ambient 1} will work.
O, and have a look at the orthographic camera if you want 2D pictures.
JWV
"David Robinson" <tdf### [at] ezrscom> wrote in message
news:417e4d2e$1@news.povray.org...
> Hi everyone,
>
> Very quick question. Is there a way to make an object render with no
shadows
> or highlights? Sort of a pseudo-2D output.
>
> I got the right output with a test model by setting transparancy to 1, but
> this won't work on the actual model since there are overlaps. Of course,
> diffuse=0 gives a jet black object.
>
> Any ideas?
>
> Thanks a lot,
>
> David
>
>
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"Le Forgeron" <jgr### [at] freelocalhost> wrote in message
news:Xns958EA7EC7FBC5jgrimbertmeandmyself@203.29.75.35...
>
> > Hi everyone,
> >
> > Very quick question. Is there a way to make an object render with no
> > shadows or highlights? Sort of a pseudo-2D output.
>
> Well, that's exactly what no_shadow is for!
> See your usual help file :-)
Sounds perfect :) But I can't seem to get it to work.
I'm actually just using POV for rendering a mesh that has been exported to a
.inc file. I have a .pov file that includes:
---
// Object2
#declare Object2Material = material {
texture {
pigment { color rgbf <0, 0.5, 0, 0> }
finish { ambient 1 diffuse 1 }
}
}
#declare Object2 = object {
#include "helix_curve2.inc"
}
object { Object2 material { Object2Material }}
---
As a n00b I see three places to put no_shadow, according to the help file.
After finish{}, after #include..... and after object { Object2...
I've tried all three and it doesn't seem to affect anything.
Any ideas?
Thanks again,
David
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Le Forgeron <jgr### [at] freelocalhost> wrote:
>
> > Hi everyone,
> >
> > Very quick question. Is there a way to make an object render with no
> > shadows or highlights? Sort of a pseudo-2D output.
This should give you what you want:
#include "colors.inc"
global_settings {
radiosity {}
}
camera {
location <0, 0, -10>
look_at 0
}
sphere {
0, 2
pigment { Red }
finish {
ambient 1
diffuse 0
}
translate <-3, 2, 0>
}
box {
0, 2
pigment { Blue }
finish {
ambient 1
diffuse 0
}
translate <4, 1, 0>
}
plane {
z, 5
pigment { White }
finish {
ambient 1
diffuse 0
}
}
- dan B hentschel
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