POV-Ray : Newsgroups : povray.newusers : Taking waay to long to render this... Server Time
26 Nov 2024 05:22:14 EST (-0500)
  Taking waay to long to render this... (Message 1 to 3 of 3)  
From: Soace Munky
Subject: Taking waay to long to render this...
Date: 15 Oct 2004 02:46:07
Message: <416f722f@news.povray.org>
I made a few ojects out of glass material with photons...is this a good 
idea? I chose the Crystal material from Moray, just because I dont know 
what Im going in POVray with textures yet.
Its been rendering for the past half hour...and its a slice of the 
original image focused on one part...Im not even using photons.
Would it be a good idea to reduce the transparency of the material in 
order to speed up the rendering? I just wanted to experiment with 
photons and they new 3.6 caustics, but its taking way to long to be of 
any use. Would disabling radiosity be the only answer?
Any tips on improving with time?
Any help greatly appreciated.
Drey.

if anybodys curious, this is a part of waht im doing...
default {
   texture {
     pigment { rgb <1,0,0> }
   }
}

global_settings {
   adc_bailout 0.003922
   ambient_light <1.0,1.0,1.0>
   assumed_gamma 1.9
   hf_gray_16 off
   irid_wavelength <0.247059,0.176471,0.137255>
   max_intersections 64
   max_trace_level 10
   number_of_waves 10
   radiosity {
     brightness       3.3
     count            100
     distance_maximum 0.0
     error_bound      0.4
     gray_threshold   0.5
     low_error_factor 0.8
     minimum_reuse    0.015
     nearest_count    6
     recursion_limit  1
   }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera Camera01
   location  <     -4.257,      -6.150,       5.035>
   sky       <    0.00000,     0.00000,     1.00000> // Use right 
handed-system
   up        <        0.0,         0.0,         1.0> // Where Z is up
   right     <    1.33400,         0.0,         0.0> // Right Vector is 
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect 
ratio
   angle          6.69718    // Vertical       5.023
   look_at   <      0.002,       0.017,       2.909>
}

light_source {   // Arealight Arealight001
   <0.0, 0.0, 0.0>
   color rgb <1.000, 1.000, 1.000>
   area_light <2.000, 0.000, 0.000>, <0.000, 2.000, 0.000>, 20, 20
   adaptive 1
   jitter
   scale <20.0, 20.0, 1.0>
   translate  20.0*z
}


light_source {   // Light001
   <0.0, 0.0, 0.0>
   color rgb <1.000, 1.000, 1.000>
   translate  <-1.823118, -11.75379, 10.816377>
}

  #declare Crystal =
    material  // Crystal
    {
       texture
       {
          pigment
          {
             color rgbf <0.98, 0.98, 0.98, 0.9>
          }
          finish
          {
             ambient 0.1
             diffuse 0.1
             phong 1.0
             phong_size 100.0
             specular 0.8
             roughness 0.0003
             reflection 0.1
          }
       }
       interior
       {
          ior 1.45
       }
    }
#declare checkers =
    material  // checkers
    {
       texture
       {
          pigment
          {
             checker
                color rgb <1.0, 1.0, 1.0>
                color rgb <0.0052, 0.0052, 0.0052>
          }
       }
    }

box { // Cube001
   <-1, -1, -1>, <1, 1, 1>
   material {
     checkers
   }
   scale <10.0, 10.0, 0.25>
   translate  -0.25*z
}

#include "pawn.in1"
#declare RotSweep001 = object {
   RotSweep001_Raw
}
union { // CSG001
   sphere { // Sphere001
     <0,0,0>,1
     scale 0.4
     translate  3.2*z
   }
   object { RotSweep001 }
   material {
     Crystal
   }
}


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From: Florian Brucker
Subject: Re: Taking waay to long to render this...
Date: 15 Oct 2004 03:38:30
Message: <416f7e76$1@news.povray.org>
Hi!

> I made a few ojects out of glass material with photons...is this a good 
> idea? 
Rendering something with POV-Ray is always a good idea :)

> Would it be a good idea to reduce the transparency of the material in 
> order to speed up the rendering? 
That won't help in most cases: What makes reflection and refration so 
time-consuming is that POV-Ray has to shoot both a new ray for the 
reflection and the refraction. That does not depend on how transparent 
the object is (only if it *is* transparent). So both

pigment { rgb <1,1,1> transmit 0.9 }

and

pigment { rgb <1,1,1> transmit 0.1 }

will render with the same speed.
There's one setting, though, were this could make a difference: 
adc_bailout, which basically says that if the change in color 
contributed by the additional refracted ray is smaller than the given 
threshold, no more "refractive rays" will be shot (for that pixel).

> Would disabling radiosity be the only answer?
I'm no pro with radiosity, but you got both radiosity and area lights in 
your scene, and those are among the big render-time-killers (other 
candidates are photons and isosurfaces). Perhaps you can either go with 
less radiosity quality (see rad_def.inc for some examples) or replace 
that area light by a normal point/spot-light.

> Any tips on improving with time?
With a scene as simple as yours, the things I mentioned above are 
perhaps everything you can do. One must-read-tutorial about rendering 
speed is Mike's Holes Tutorial:

http://www.econym.demon.co.uk/holetut/index.htm


HTH,
Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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From: Ross
Subject: Re: Taking waay to long to render this...
Date: 15 Oct 2004 10:25:07
Message: <416fddc3@news.povray.org>
"Soace Munky" <alu### [at] gmailcom> wrote in message
news:416f722f@news.povray.org...
> I made a few ojects out of glass material with photons...is this a good
> idea? I chose the Crystal material from Moray, just because I dont know
> what Im going in POVray with textures yet.
> Its been rendering for the past half hour...and its a slice of the
> original image focused on one part...Im not even using photons.
> Would it be a good idea to reduce the transparency of the material in
> order to speed up the rendering? I just wanted to experiment with
> photons and they new 3.6 caustics, but its taking way to long to be of
> any use. Would disabling radiosity be the only answer?
> Any tips on improving with time?
> Any help greatly appreciated.
> Drey.
>

as Florian said, radiosity and area lights are big time consumers. If using
radiosity, i'd just use a regular point light for now. Then add it back in
later if you still want it.


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