|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi,
I've managed to create a scene that takes POV-Ray to the limit and beyond,
where memory is concerned.
After 9min of parsing, POV-ray tells me it is out of memory and can't continue.
And looking in the scene file where it stops it has hardly begun...
I have 256MB RAM and 640MB virtual memory allocated on Windows XP.
The scene I'm trying to render is a cloud using a density field (df3) and a
tree with several hundreds of leaves. I'm using a while loop to place these two
objects a number of times in different locations around the scene.
I'm wondering how I can render the scene without problems.
Would increasing the virtual memory help (say, 10x more)?
Please don't tell me I'll need to upgrade ;-)
--
Maurice
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
SomeOne wrote:
> Hi,
>
> I've managed to create a scene that takes POV-Ray to the limit and beyond,
> where memory is concerned.
>
> After 9min of parsing, POV-ray tells me it is out of memory and can't continue.
> And looking in the scene file where it stops it has hardly begun...
If POV-Ray tells you this the OS is not able to provide POV-Ray more
memory. I'd try to reduce the scene as much as required to make the
scene render and see what amount of memory is reported in the Render
statistics. If that's more than you have as physical memory it would be
wise to forget about rendering the scene, if not your OS is probably
broken or misconfigured.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
How about converting the tree to a mesh, meshes can be repeated for very
little memory cost. Can you replace the DF3 with simple media, that might
be less memory hungry ( worth experimenting anyway )
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Josh" <som### [at] microsoftcom> schreef in bericht
news:40e2e9b6$1@news.povray.org...
| How about converting the tree to a mesh, meshes can be repeated for very
| little memory cost.
Mmmm. I'd have to look into that. Find out how to make a mess^H^H^H^Hmesh out
of the tree.
| Can you replace the DF3 with simple media, that might
| be less memory hungry ( worth experimenting anyway )
The way this cloud looks is sooo perfect, I doubt if it can be done by media.
BTW there are several pictures of this cloud and tree in P.B.I. thread: "New
Project"
Thanks for the suggestion.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"SomeOne" <ask### [at] yahoocouknospam> wrote in message
news:40e2e556@news.povray.org...
> Hi,
>
> I've managed to create a scene that takes POV-Ray to the limit and beyond,
> where memory is concerned.
>
> After 9min of parsing, POV-ray tells me it is out of memory and can't
continue.
> And looking in the scene file where it stops it has hardly begun...
>
> I have 256MB RAM and 640MB virtual memory allocated on Windows XP.
>
> The scene I'm trying to render is a cloud using a density field (df3) and
a
> tree with several hundreds of leaves. I'm using a while loop to place
these two
> objects a number of times in different locations around the scene.
>
> I'm wondering how I can render the scene without problems.
> Would increasing the virtual memory help (say, 10x more)?
>
> Please don't tell me I'll need to upgrade ;-)
> --
> Maurice
>
>
are you sure the loop ever terminates? maybe it's just creating objects
forever and never reaching a "stop" condition.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Ross" <rli### [at] everestkcnet> schreef in bericht
news:40e2fa4a$1@news.povray.org...
| "SomeOne" <ask### [at] yahoocouknospam> wrote in message
| news:40e2e556@news.povray.org...
| > Hi,
| >
| > I've managed to create a scene that takes POV-Ray to the limit and beyond,
| > where memory is concerned.
|
| are you sure the loop ever terminates? maybe it's just creating objects
| forever and never reaching a "stop" condition.
|
I'm using two properly terminated #while loops. They are supposed to create a
total of 80 "islands" as shown in the thread in P.B.I.: "New Project".
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"SomeOne" <ask### [at] yahoocouknospam> wrote in message
news:40e31663$1@news.povray.org...
>
> "Ross" <rli### [at] everestkcnet> schreef in bericht
> news:40e2fa4a$1@news.povray.org...
> | "SomeOne" <ask### [at] yahoocouknospam> wrote in message
> | news:40e2e556@news.povray.org...
> | > Hi,
> | >
> | > I've managed to create a scene that takes POV-Ray to the limit and
beyond,
> | > where memory is concerned.
>
> |
> | are you sure the loop ever terminates? maybe it's just creating objects
> | forever and never reaching a "stop" condition.
> |
>
> I'm using two properly terminated #while loops. They are supposed to
create a
> total of 80 "islands" as shown in the thread in P.B.I.: "New Project".
>
>
thought i'd try the easiest solution :)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |