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Okay you people with big brains please apply any spare cranial capacity to
my problem
Brown!
I want a brown media that makes any clear object translucent brown. I've
pulled loads of hair out and the nearest I can get is green.. After fiddling
for hours I ended with this rubbish below. I just want it to look brown.
Where do I start!
media {
emission color <0.25, 0.15, 0.05>
}
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In article <40227633@news.povray.org>,
"Felbrigg" <som### [at] microsoftcom> wrote:
> I want a brown media that makes any clear object translucent brown. I've
> pulled loads of hair out and the nearest I can get is green.. After fiddling
> for hours I ended with this rubbish below. I just want it to look brown.
>
> Where do I start!
>
> media {
> emission color <0.25, 0.15, 0.05>
> }
Yeesh, do something to the indentation...
You want translucent brown. That code will produce media that glows a
dull orangish red. Dark orange and brown are pretty much the same thing,
but your brain will refuse to see a glowing object as brown.
For this, you want either interior attenuation or absorbing media. For
example:
sphere {< 0, 2, 0>, 2 hollow
texture {pigment {color rgbf 1}}
interior {
ior 1.33
media {absorption < 0.7, 0.8, 0.98>}
}
}
sphere {< 0, 2, 0>, 2
texture {pigment {color rgbf 1}}
interior {
ior 1.33
fade_power 1000
fade_distance 1
fade_color <0.3, 0.2, 0.02>
}
}
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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Good advice, works a treat, thanks very much.
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cjameshuff-83747A.15131205022004@news.povray.org...
> In article <40227633@news.povray.org>,
> "Felbrigg" <som### [at] microsoftcom> wrote:
>
> > I want a brown media that makes any clear object translucent brown.
I've
> > pulled loads of hair out and the nearest I can get is green.. After
fiddling
> > for hours I ended with this rubbish below. I just want it to look
brown.
> >
> > Where do I start!
> >
> > media {
> > emission color <0.25, 0.15,
0.05>
> > }
>
> Yeesh, do something to the indentation...
> You want translucent brown. That code will produce media that glows a
> dull orangish red. Dark orange and brown are pretty much the same thing,
> but your brain will refuse to see a glowing object as brown.
> For this, you want either interior attenuation or absorbing media. For
> example:
>
> sphere {< 0, 2, 0>, 2 hollow
> texture {pigment {color rgbf 1}}
> interior {
> ior 1.33
> media {absorption < 0.7, 0.8, 0.98>}
> }
> }
>
> sphere {< 0, 2, 0>, 2
> texture {pigment {color rgbf 1}}
> interior {
> ior 1.33
> fade_power 1000
> fade_distance 1
> fade_color <0.3, 0.2, 0.02>
> }
> }
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: <chr### [at] tagpovrayorg>
> http://tag.povray.org/
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