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Is is possible to include a full texture in a color map, I keep getting an
error with the T_Chrome_5A setting below. Is there perhaps some other
technique for achieving the same thing?
What I'm attempting is to show a ripped up paper sign on a box. The Box
beneath is textured first with T_Chrome_5A , then an Image Map for the paper
sign. Then I want the paper to look damp and torn off, thus I have to apply
some T_Chrome_5A over the top of the Image Map. Hope this makes sense
texture {
pigment {
agate agate_turb 1
color_map {
[0 color Clear]
[0.9 color Tan]
[0.98 color Brown]
[0.999 color T_Chrome_5A]
}
}
scale 12
}
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You have to use texture_map to use textures. Like this:
texture
{ agate
texture_map
{ [0 texture1]
[.9 texture2]
etc
}
scale 12
}
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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news:401e36cf$1@news.povray.org...
> Is is possible to include a full texture in a color map, I keep getting an
> error with the T_Chrome_5A setting below. Is there perhaps some other
> technique for achieving the same thing?
>
> What I'm attempting is to show a ripped up paper sign on a box. The Box
> beneath is textured first with T_Chrome_5A , then an Image Map for the
paper
> sign. Then I want the paper to look damp and torn off, thus I have to
apply
> some T_Chrome_5A over the top of the Image Map. Hope this makes sense
>
> texture {
> pigment {
> agate agate_turb 1
> color_map {
> [0 color Clear]
> [0.9 color Tan]
> [0.98 color Brown]
> [0.999 color
T_Chrome_5A]
> }
> }
> scale 12
> }
>
>
color_map need colors... T_Chrome_5A is a texture !
use texture_map.
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