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Hi there...I really love this app. I've been using computers for 35 years,
and it's been
a long time since I've wanted to go over every speck of the docs, and get
into all the
dark corners.
I have a couple of newbie questions, though, that I haven't had much luck
finding answers
for:
1) Pointers (links, etc) to info and approaches for using POV-Ray as a
virtual optics
bench. Not asking the app to perfectly model optics--I just want to do
simple stuff. Example:
I'm converting a parabolic satellite dish into a solar collector. I want
to place a secondary
reflector just short of the focal point, and redirect the resulting beam
down through the
axis of rotation. So this is all front-surface reflection, and I'd like
to look at the result of
SORs for the secondary reflector before building something. I think I
can create an array
of multiple-parallel-beam light sources (array of laser beams), so I can
look at the path of
each beam through the system.
So in this context (other than requesting general info on optics
projects in POV-Ray), is
there a way to "blow smoke" in the air to see each beam without
attenuating it?
2) This is the more serious question. I'd like to model an object (for
example, the union of
two extruded splines that are centered and parallel to the z-axis), take
cross-sections of
the object at intervals, and read each cross-section out into a file so
the dataset can be converted
into commands for a numerical-control milling machine. This is more for
artistic applications,
so extreme precision isn't needed.
So far, I've discovered only two possible methods, both of which are a
little kludgy:
-- Derive the union of the shape and an intersecting plane, and using a
parallel light source
project the slice onto a "screen" of sorts that is coincident with the
POV of the camera. Save
the bitmap, and then use a conversion utility to read out the outline.
Very kludgy, but creative, no?
-- Use POV-Ray's _inside_ function to determine if a given point is
inside or outside the
object. Use an interative routine that "scans" along an array of XY
points on each z-plane
cross-section, and then by successive approximation generate a series of
points that are
just inside (or outside) the surface up to some limit of accuracy.
I can see that I can generate a mesh, save the surface to a file, and
take cross-sections of that
dataset, but I was wondering if there was a more generalized method one
could use with any
given union of objects.
Thanks for at least reading this far! 8)
--Chris
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MVSmith schrieb:
> I have a couple of newbie questions, though, that I haven't had much luck
> finding answers
> for:
>
> 1) Pointers (links, etc) to info and approaches for using POV-Ray as a
> virtual optics bench.
Look at the sample files that come with POV-Ray. There is one called
optics.pov (directory scenes/advanced) that simulates a optics bench.
Use photons for your experiments...
Happy poving!
Bonsai
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"Bonsai" <bon### [at] b0n541net> wrote in message
news:400f8a5e$1@news.povray.org...
> MVSmith schrieb:
> > I have a couple of newbie questions, though, that I haven't had much
luck
> > finding answers
> > for:
> >
> > 1) Pointers (links, etc) to info and approaches for using POV-Ray as a
> > virtual optics bench.
As payment for our help, we get to see the results of this rather COOL idea
;-)
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thank you 8) will do. I already have a parabolic solar reflector modeled
that has a secondary reflector just short of the focal point, but want to
add
an array of parallel "laser beams" with an atmospheric effect that would let
me see the reflected beam paths. Will upload images later in Feb.
--MVSmith
"Dan P" <dan### [at] yahoocom> wrote in message
news:4011af5f$1@news.povray.org...
> "Bonsai" <bon### [at] b0n541net> wrote in message
> news:400f8a5e$1@news.povray.org...
> > MVSmith schrieb:
> > > I have a couple of newbie questions, though, that I haven't had much
> luck
> > > finding answers
> > > for:
> > >
> > > 1) Pointers (links, etc) to info and approaches for using POV-Ray as a
> > > virtual optics bench.
>
> As payment for our help, we get to see the results of this rather COOL
idea
> ;-)
>
>
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