POV-Ray : Newsgroups : povray.newusers : glass textures Server Time
2 Nov 2024 15:24:10 EDT (-0400)
  glass textures (Message 1 to 4 of 4)  
From: Martin
Subject: glass textures
Date: 12 Nov 2003 21:30:09
Message: <3fb2ecb1$1@news.povray.org>
what is the best way to create a glass texture that has a green / blue / 
  grey tint?


Post a reply to this message

From: Martin
Subject: Re: glass textures
Date: 12 Nov 2003 21:37:21
Message: <3fb2ee61$1@news.povray.org>
sorry that should be green or grey or blue tint.

Martin wrote:
> what is the best way to create a glass texture that has a green / blue / 
>  grey tint?
>


Post a reply to this message

From: Ken
Subject: Re: glass textures
Date: 12 Nov 2003 21:38:59
Message: <3FB2EE90.85573D0D@pacbell.net>
Martin wrote:
> 
> what is the best way to create a glass texture that has a green / blue /
>   grey tint?

Look at the include file "glass.inc" in the include files folder. It has several
different colored glass textures/materials for you to play around with.

-- 
Ken Tyler


Post a reply to this message

From: Christopher James Huff
Subject: Re: glass textures
Date: 12 Nov 2003 22:39:18
Message: <cjameshuff-B6DE8D.22363312112003@netplex.aussie.org>
In article <3fb2ecb1$1@news.povray.org>, Martin <1@1.1> wrote:

> what is the best way to create a glass texture that has a green / blue / 
>   grey tint?

Well, the best way to do it is to use interior attenuation. Make the 
texture perfectly transparent, and use fade_color with the desired 
color, fade_power 1000, and fade_distance to adjust the strength of the 
tint. If the glass is thin or you always see through the same thickness 
of glass, you can simply color the surface by using a colored pigment, 
but this is the same as having clear glass with a thin colored layer.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.