POV-Ray : Newsgroups : povray.newusers : help filling in the gaps Server Time
2 Nov 2024 15:27:52 EDT (-0400)
  help filling in the gaps (Message 1 to 6 of 6)  
From: Thomas Barnes
Subject: help filling in the gaps
Date: 24 Oct 2003 17:46:33
Message: <3f999db9@news.povray.org>
Hi,
 Here is a question that I thought would be easy. . but it is not and now my
mind is in a intersection-difference loop :)

little history:
I compiled a little program, that I got out of a book some years ago, that
makes a little puzzle. I modified it to export to povray but seemed to be
missing the intersection that fills in the gaps < see thumbnail >

it is a collection of spheres and cylinders to make an array of trapezoids.

My problem is filling in the centers.

My idea is to difference 2 planes and take that and add it back. . just
seems like it is not the most efficient way

Any ideas?

here is the snippets of code to make one trapezoid:

#declare trpzd = union {
  sphere {
    <0,0,0>,1
    scale 0.1
    translate  <0.1, 0.1, 0.0>
  }
  sphere {  <0,0,0>,1
    scale 0.1
    translate  <0.1, 0.9, 0.0>
  }
  sphere {   <0,0,0>,1
    scale 0.1
    translate  <0.90119, 0.89002, 0.0>
  }
  sphere {   <0,0,0>,1
    scale 0.1
    translate  <0.9, 0.1, 0.0>
  }
  cylinder {  <0,0,1>, <0,0,0>, 1
    scale <0.1, 0.1, 0.8>
    rotate 90.0*y
    translate  <0.1, 0.1, 0.0>
  }
  cylinder {   <0,0,1>, <0,0,0>, 1
    scale <0.1, 0.1, 0.8>
    rotate 270.0*x
    translate  <0.1, 0.1, 0.0>
  }
  cylinder {   <0,0,1>, <0,0,0>, 1
    scale <0.1, 0.1, 0.790021>
    rotate <89.913696, 270.000214, 0.0>
    translate  <0.90119, 0.89002, 0.0>
  }
  cylinder {  <0,0,1>, <0,0,0>, 1
    scale <0.1, 0.1, 0.801252>
    rotate <359.286346, 270.0, 0.0>
    translate  <0.90119, 0.89002, 0.0>
  }
}


  object { trpzd
  material {
    T_Grnt19
  }
   }


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Attachments:
Download 'puzzle-test.JPG' (38 KB)

Preview of image 'puzzle-test.JPG'
puzzle-test.JPG


 

From: Thomas Barnes
Subject: Re: help filling in the gaps
Date: 24 Oct 2003 18:50:18
Message: <3f99acaa@news.povray.org>
Sorry about the image; I thought it was ok if it was a small thumbnail.
Please don't flame me for this one time. :^>


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From:
Subject: Re: help filling in the gaps
Date: 24 Oct 2003 23:21:03
Message: <3f99ec1f@news.povray.org>
// Hi Thomas,
//
// your pieces seem to be flat, so a prism will do what you need.
// If the pieces are not transparent and are not seen from below,
// a polygon instead of the prism will suffice.
//
// I've provided a small scene below showing the piece you posted
// with a prism for the inside. Additionally I've changed the
// code for the spheres and cylinders which is unneccessarily
// complicated and inaccurate; only single precision seems to
// be used (270.000214 instead of 270), so these calculations
// should be done by POV-Ray's double precision arithmetic: you
// should change the code that generates the spheres and cylinders.
//
//    Sputnik


// Trapezoid with filled-in prism

// -F +D +A0.1 +AM2 +R3

#declare P1 = <0.1, 0.1, 0>;
#declare P2 = <0.1, 0.9, 0>;
#declare P3 = <0.90119, .89002, 0>; // try <1.2, 0.6, 0>
#declare P4 = <0.9, 0.1, 0>;
#declare Trpzd =
  union {
    sphere { P1, 0.1 }
    sphere { P2, 0.1 }
    sphere { P3, 0.1 }
    sphere { P4, 0.1 }
    cylinder { P1, P2, 0.1 }
    cylinder { P2, P3, 0.1 }
    cylinder { P3, P4, 0.1 }
    cylinder { P4, P1, 0.1 }
    prism { -0.1, 0.1, 4,
      <P1.x,P1.y>, <P2.x,P2.y>, <P3.x,P3.y>, <P4.x,P4.y>
      rotate -90*x
      }
    }

object { Trpzd
  pigment { color rgb 1 }
  finish { ambient .3 diffuse .7 }
  }

plane { -z, -0.1
  pigment { checker }
  finish { ambient .3 diffuse .7 }
  }

light_source { <-1, 2, -3>*100, rgb 1 }

camera { location -1.5*z look_at 0
  rotate <50, -20, 0>
  rotate -90*x
  translate <0.5, 0.4, 0>
  }


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From: Ken
Subject: Re: help filling in the gaps
Date: 25 Oct 2003 00:04:32
Message: <3F99F6CE.7CD58E5E@pacbell.net>
Thomas Barnes wrote:
> 
> Sorry about the image; I thought it was ok if it was a small thumbnail.
> Please don't flame me for this one time. :^>

<flame on>
I'll let it slide this time, but, just don't let it happen again, please.
<flame off>

-- 
Ken Tyler
POV-Ray News Group Administrator


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From: Thomas Barnes
Subject: Re: help filling in the gaps
Date: 25 Oct 2003 01:55:16
Message: <3f9a1044$1@news.povray.org>
I asked please. . jeesh  :^>


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From: Thomas Barnes
Subject: Re: help filling in the gaps
Date: 25 Oct 2003 02:13:02
Message: <3f9a146e$1@news.povray.org>
That is a great idea!
I did not know about the prism . . yet.

The last time is used pov was in the 2.0 days. . that is very cool

unfortunatly, I lost the code in a fire, along with the book. . . I am just
making a quick bourne shell script to parse the output and put it into pov
3.5 compatability.

Later, I think a macro would be nice to take all these verticies and make
some kind of mesh. . .  that will be the next exercise :)

THANKS!


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