POV-Ray : Newsgroups : povray.newusers : Spilled liquid Server Time
5 Nov 2024 05:23:37 EST (-0500)
  Spilled liquid (Message 1 to 5 of 5)  
From: Dan Sherman
Subject: Spilled liquid
Date: 25 Jul 2002 21:13:00
Message: <3d40a21c$1@news.povray.org>
What is the best way to create a puddle of liquid (i.e. a spilled glass of
milk)?

I've managed to make a blob out of flat cylinders in the right shape, but
it's too bulbous.  You can see where the cylinders are placed.  I tried
adding negetive spheres above it, but that makes too much of a crater.

I'd eventually like to make a cascading stream of water (several troughs,
like a rain gutter) and I don't think a blob would work very well for that.

Any thoughts?

--
dan


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From: Dan Sherman
Subject: Re: Spilled liquid
Date: 25 Jul 2002 21:18:37
Message: <3d40a36d$1@news.povray.org>
"Dan Sherman" <N0S### [at] Msher0209@umn.edu> wrote in message
news:3d40a21c$1@news.povray.org...
> What is the best way to create a puddle of liquid (i.e. a spilled glass of
> milk)?
>
> I've managed to make a blob out of flat cylinders in the right shape, but
> it's too bulbous.  You can see where the cylinders are placed.  I tried
> adding negetive spheres above it, but that makes too much of a crater.
>
> I'd eventually like to make a cascading stream of water (several troughs,
> like a rain gutter) and I don't think a blob would work very well for
that.
>
> Any thoughts?
>
> --
> dan
>
>

Ok, answered my own question.  I scaled it in the y axis.

Any ideas people have on the flowing water (not animated) would be great!


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From: Florian Brucker
Subject: Re: Spilled liquid
Date: 26 Jul 2002 06:07:16
Message: <3d411f54$1@news.povray.org>
hey!

maybe you'd like to look on rune's particle system:
http://runevision.com/3d/anims/anims.asp

especially "Stream" and "Ripples".

hth,
florian


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From: JRG
Subject: Re: Spilled liquid
Date: 27 Jul 2002 14:11:06
Message: <3d42e23a@news.povray.org>
"Dan Sherman" wrote:
>
> "Dan Sherman" <N0S### [at] Msher0209@umn.edu> wrote in message
> news:3d40a21c$1@news.povray.org...
> > What is the best way to create a puddle of liquid (i.e. a spilled glass of
> > milk)?
> >
> > I've managed to make a blob out of flat cylinders in the right shape, but
> > it's too bulbous.  You can see where the cylinders are placed.  I tried
> > adding negetive spheres above it, but that makes too much of a crater.
> >
> > I'd eventually like to make a cascading stream of water (several troughs,
> > like a rain gutter) and I don't think a blob would work very well for
> that.
> >
> > Any thoughts?
> >
> > --
> > dan
> >
> >
>
> Ok, answered my own question.  I scaled it in the y axis.
>
> Any ideas people have on the flowing water (not animated) would be great!


Search for "basic particle system" in povray.binaries.scene-files.
I was drunk when I wrote it but it should do the job... j/k


--
Jonathan.


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From: Dan Sherman
Subject: Re: Spilled liquid
Date: 30 Jul 2002 18:50:53
Message: <3d47184d$1@news.povray.org>
Perfect! thanks
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3d42e23a@news.povray.org...
> "Dan Sherman" wrote:
> >
> > "Dan Sherman" <N0S### [at] Msher0209@umn.edu> wrote in message
> > news:3d40a21c$1@news.povray.org...
> > > What is the best way to create a puddle of liquid (i.e. a spilled
glass of
> > > milk)?
> > >
> > > I've managed to make a blob out of flat cylinders in the right shape,
but
> > > it's too bulbous.  You can see where the cylinders are placed.  I
tried
> > > adding negetive spheres above it, but that makes too much of a crater.
> > >
> > > I'd eventually like to make a cascading stream of water (several
troughs,
> > > like a rain gutter) and I don't think a blob would work very well for
> > that.
> > >
> > > Any thoughts?
> > >
> > > --
> > > dan
> > >
> > >
> >
> > Ok, answered my own question.  I scaled it in the y axis.
> >
> > Any ideas people have on the flowing water (not animated) would be
great!
>
>
> Search for "basic particle system" in povray.binaries.scene-files.
> I was drunk when I wrote it but it should do the job... j/k
>
>
> --
> Jonathan.
>
>
>
>


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