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Francois wrote:
Change the <-8,0,-4>,<-8,8,4> to <-12,0,-4> <-9,0,4> and that should fix
it.
I write:
I changed the mistake to your suggestion, and there is still no cutout or
light.
Wade
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"Wade" <Zav### [at] aol com> wrote in message
news:3ba0d08b$1@news.povray.org...
> Francois wrote:
>
> Change the <-8,0,-4>,<-8,8,4> to <-12,0,-4> <-9,0,4> and that should fix
the box here is degenerate as well (i.e. y1=y2=0) change second y back to 8
second, you still won't see the cutout because it is not in the scene, move
it back a bit
try <-12,0,-4> <-9,8,-8>
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"Trevor Quayle" <Tin### [at] hotmail com> wrote in message
news:3ba0e4db$3@news.povray.org...
> try <-12,0,-4> <-9,8,-8>
it worked thanks Trevor, but how do I make the opening smaller? I tried to
change the z coordinate in the 1st corner of the opening. Here's my code:
#include "colors.inc"
#include "woods.inc"
#declare Wall_Texture=
texture{
pigment{ color White-(White-Khaki)*0.495 }
normal{ wrinkles 0.2 }
}
#declare light_wood=
pigment{ P_WoodGrain7A color_map {M_Wood7A} }
#declare dark_wood=
pigment{ P_WoodGrain14A color_map {M_Wood14A} }
#declare board_length= 1.5;
#declare board_width= 0.25;
#declare Floor_Texture=
texture{
pigment{
gradient y triangle_wave
pigment_map{
[ 0.0 light_wood]
[ 1.0 dark_wood ]
}
warp{ repeat board_length*z offset 0.50*y }
warp{ repeat board_width*x offset board_length*5/2*z }
}
normal{
boxed
slope_map{
[0.5 <1.0, 0>]
[1.0 <0, 0>]
}
bump_size 0.1
scale <board_width,1,board_length>
warp{ repeat board_length*z }
warp{ repeat board_width*x offset board_length/2*z }
}
}
light_source{
<9,9,9>
color White
area_light
<2,0,0> <0,0,2>
8,8
adaptive 0
jitter
}
camera{
location <0,5,11>
look_at <0,5,-10>
}
// Right Wall
box{
<10,0,-12>,<11,10,12>
texture{
Wall_Texture
}
}
// Left Wall
difference{
box{
<-11,0,-12>,<-10,10,12>
texture{
Wall_Texture
}
}
box{
<-12,0,-1.5>,<-9,8,-8>
texture{
pigment{
color White
}
}
}
}
// Back Wall
box{
<-10,0,-12>,<10,10,-13>
texture{
Wall_Texture
}
}
// The Floor
box{
<-10,-1,-12>,<10,0,12>
texture{
Floor_Texture
}
}
// The Ceiling
box{
<-10,10,-12>,<10,11,12>
texture{
Wall_Texture
}
}
// A Round Table
union{
cylinder { <0,0,0><0,0.1,0> 1.5 }
cylinder { <0,0,0><0,1.4,0> 0.3 translate 0.1*y }
cylinder { <0,0,0><0,0.1,0> 3 translate 1.5*y }
texture { T_Wood1 }
translate -7.25*z
}
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> // Left Wall
> difference{
> box{
> <-11,0,-12>,<-10,10,12>
> texture{
> Wall_Texture
> }
> }
> box{
> <-12,0,-1.5>,<-9,8,-8>
> texture{
> pigment{
> color White
> }
> }
> }
> }
the size of the cut out is the size of the box
i.e. box{<-12,0,-1.5>,<-9,8,-8>} is a cube 2 x 8 x 6.5
to make it smaller you have to change the coordinates in relation to each
other
i.e. box{<-12,0,-6>,<-9,8,-8>} = 2x8x2
or box{<-12,0,-1.5>,<-9,8,-3.5>} = 2x8x2
the only difference between these two is their location (corner at
<-12,0,-6> vs {<-12,0,-1.5>)
remember the vectors of the box represent the beginning and end points of
the cube not the size, the size is the difference between these points.
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Trevor Quayle wrote:
>
> "Wade" <Zav### [at] aol com> wrote in message
> news:3ba0d08b$1@news.povray.org...
> > Francois wrote:
> >
> > Change the <-8,0,-4>,<-8,8,4> to <-12,0,-4> <-9,0,4> and that should fix
>
> the box here is degenerate as well (i.e. y1=y2=0)
Oops! Sorry, I'd had 3 hours of sleep in the previous 40 when I wrote
that.
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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Wade wrote:
>
> it worked thanks Trevor, but how do I make the opening smaller? I tried to
> change the z coordinate in the 1st corner of the opening. Here's my code:
The units in my modification of your code were feet.
If you want a realistic door,
use
> box{
> <-12,0,-5.5>,<-9,6.5,-8>
Doors over here are 30x78 inches. Check with your local building codes
before attempting any major renovation work!
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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