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I have run accross an odd situation. I was trying to do some greek 3d
lettering with pov-ray but when I tried to use the font (a greek font dl'd
from a Christian site) I didn't get greek characters. Instead I got what
looked like a 1 and then some digital looking 0's (it may have been boxes
I'm not sure). Trying the standard windows symbol.ttf I got the proper
results. My question is, does povray require the font's to be 32-bit win95
fonts? I think the first font I tried was a win3.x 16bit font.
--
-The "D"
A Thunderstorm is God's way of telling you you spend too much time on
the
computer
Email address given is a spam catcher only
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The \"D\" wrote:
> I have run accross an odd situation. I was trying to do some greek 3d
> lettering with pov-ray but when I tried to use the font (a greek font dl'd
> from a Christian site) I didn't get greek characters. Instead I got what
> looked like a 1 and then some digital looking 0's (it may have been boxes
> I'm not sure). Trying the standard windows symbol.ttf I got the proper
> results. My question is, does povray require the font's to be 32-bit win95
> fonts? I think the first font I tried was a win3.x 16bit font.
Before you go blaming POV :) try looking at each glyph with either a font
editing
program (check the links) or any font renderer.
ie the font viewing prog that comes with windows or the freetype renderer
plugin that comes with The Gimp.
Note that some normal win32 fonts won't work with freetype.
You may be able to fix the font by mucking around with the font's table
type(unicode/windoze/macsomething) using a font editor.
BTW AFAIK those boxes are usually the glyph for characters that the font does
not define.
other than that I dunno
--
Bye,
Pabs
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In article <3a9c8c3d@news.povray.org> , "The \"D\""
<web### [at] bst hypermart net> wrote:
> I have run accross an odd situation. I was trying to do some greek 3d
> lettering with pov-ray but when I tried to use the font (a greek font dl'd
> from a Christian site) I didn't get greek characters. Instead I got what
> looked like a 1 and then some digital looking 0's (it may have been boxes
> I'm not sure). Trying the standard windows symbol.ttf I got the proper
> results. My question is, does povray require the font's to be 32-bit win95
> fonts? I think the first font I tried was a win3.x 16bit font.
Only characters in ASCII range (character code 0 to 127) are supported
in POV-Ray 3.1. The boxes you see are default characters that will be
displayed when the corresponding character could not be found in the
font by the search method that POV-Ray uses to find a character inside
the font file.
Thorsten
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Wasn't it The "D" who wrote:
>I have run accross an odd situation. I was trying to do some greek 3d
>lettering with pov-ray but when I tried to use the font (a greek font dl'd
>from a Christian site) I didn't get greek characters. Instead I got what
>looked like a 1 and then some digital looking 0's (it may have been boxes
>I'm not sure). Trying the standard windows symbol.ttf I got the proper
>results. My question is, does povray require the font's to be 32-bit win95
>fonts? I think the first font I tried was a win3.x 16bit font.
My machine came with three greek TTF fonts. Two of them (greekc__.ttf
and greeks__.ttf) work correctly in POV, and one (versafontgk.ttf)
produces the effect you mention but also produces warning messages like
"Character 67 (Ox43) not found in c:\windows\fonts\\versafontgk.ttf"
for each character in the text string.
--
Mike Williams
Gentleman of Leisure
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Pabs <"pabs3"@ no spam thanx dot crosswinds.net> wrote in message
news:3a9cb9b6@news.povray.org...
> Before you go blaming POV :) try looking at each glyph with either a font
> editing
> program (check the links) or any font renderer.
> ie the font viewing prog that comes with windows or the freetype renderer
> plugin that comes with The Gimp.
> Note that some normal win32 fonts won't work with freetype.
POV uses the freetype libs? Where could I get the freetype renderer plugin
for the gimp?
> You may be able to fix the font by mucking around with the font's table
> type(unicode/windoze/macsomething) using a font editor.
>
> BTW AFAIK those boxes are usually the glyph for characters that the font
does
> not define.
>
> other than that I dunno
Right, except that the characters I am trying to use are defined for that
font.
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Thorsten Froehlich <tho### [at] trf de> wrote in message
news:3a9d1966$1@news.povray.org...
> In article <3a9c8c3d@news.povray.org> , "The \"D\""
> <web### [at] bst hypermart net> wrote:
> Only characters in ASCII range (character code 0 to 127) are supported
> in POV-Ray 3.1. The boxes you see are default characters that will be
> displayed when the corresponding character could not be found in the
> font by the search method that POV-Ray uses to find a character inside
> the font file.
The characters I was using were "b" "s" and "u" I tried both upper and lower
case.
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Mike Williams <mik### [at] nospam please> wrote in message
news:IZ4### [at] econym demon co uk...
> My machine came with three greek TTF fonts. Two of them (greekc__.ttf
> and greeks__.ttf) work correctly in POV, and one (versafontgk.ttf)
> produces the effect you mention but also produces warning messages like
> "Character 67 (Ox43) not found in c:\windows\fonts\\versafontgk.ttf"
> for each character in the text string.
Well I didn't get the results I'd hoped for out of symbol.ttf so I chucked
that idea for the time being. I will however go back and check the messages
for those renders and see what I got.
--
-The "D"
A Thunderstorm is God's way of telling you you spend too much time on
the
computer
Email address given is a spam catcher only
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The \"D\" wrote:
> POV uses the freetype libs?
No silly :) sorry if I was confusing
> Where could I get the freetype renderer plugin for the gimp?
Comes with 1.2 for win32 & i'd imagine others as well
> > BTW AFAIK those boxes are usually the glyph for characters that the font
> does
> > not define.
>
> Right, except that the characters I am trying to use are defined for that
> font.
What indicates this?
--
Bye,
Pabs
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From: Thorsten Froehlich
Subject: Re: Use of non "letter" true type fonts
Date: 1 Mar 2001 14:09:36
Message: <3a9e9e70@news.povray.org>
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In article <3a9ddb31@news.povray.org> , "The \"D\""
<web### [at] bst hypermart net> wrote:
> The characters I was using were "b" "s" and "u" I tried both upper and lower
> case.
Yes, but as you said you are using a Greek font. The ASCII table just
defines Roman characters. While Greek may occupy the same "namespace"
(or call it character code), they are still stored in a different table
inside the font, and POV-Ray simply does not search this table.
In POV-Ray 3.5 you will have access to all 16 bit Unicode characters,
however, even then just entering Greek characters in a text editor and
using a Greek font won't work. There is no way for POV-Ray to know the
intended font table you want to use, and adding every possible one (lets
just say there are more than) is not possible. What you will have to
do is use a Unicode export capable text editor (maybe CodeMax on Windows
supports Unicode, but I don't know that) and save your scene files in a
format called "UTF 8". Alternatively, and if you need only very few or
very special characters, it is feasible to use one of the Unicode font
mapping tables available at <http://www.unicode.org/charts/> and
manually insert the hex codes, for example \u0394 for the Greek capital
letter delta. But, as said, you will have to wait a few weeks (or more)
for POV-Ray 3.5 ...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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Thorsten Froehlich <tho### [at] trf de> wrote in message
news:3a9e9e70@news.povray.org...
> In article <3a9ddb31@news.povray.org> , "The \"D\""
> <web### [at] bst hypermart net> wrote:
> Yes, but as you said you are using a Greek font. The ASCII table just
> defines Roman characters. While Greek may occupy the same "namespace"
> (or call it character code), they are still stored in a different table
> inside the font, and POV-Ray simply does not search this table.
I see. So that's how it works. I just assumed that the ascii values were the
same.
> In POV-Ray 3.5 you will have access to all 16 bit Unicode characters,
> however, even then just entering Greek characters in a text editor and
> using a Greek font won't work. There is no way for POV-Ray to know the
> intended font table you want to use, and adding every possible one (lets
> just say there are more than) is not possible. What you will have to
> do is use a Unicode export capable text editor (maybe CodeMax on Windows
> supports Unicode, but I don't know that) and save your scene files in a
> format called "UTF 8". Alternatively, and if you need only very few or
> very special characters, it is feasible to use one of the Unicode font
> mapping tables available at <http://www.unicode.org/charts/> and
> manually insert the hex codes, for example \u0394 for the Greek capital
> letter delta. But, as said, you will have to wait a few weeks (or more)
> for POV-Ray 3.5 ...
I'm definitely breathlessly awaiting 3.5 now. Now will 3.5 have isosurfaces,
or will I still have to get an unofficial patch to do that?
--
-The "D"
A Thunderstorm is God's way of telling you you spend too much time on
the
computer
Email address given is a spam catcher only
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The \"D\" wrote:
> Now will 3.5 have isosurfaces,
> or will I still have to get an unofficial patch to do that?
There will be isosurfaces in 3.5.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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From: Thorsten Froehlich
Subject: Re: Use of non "letter" true type fonts
Date: 2 Mar 2001 09:27:44
Message: <3a9fade0@news.povray.org>
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In article <3a9f3456@news.povray.org> , "The \"D\""
<web### [at] bst hypermart net> wrote:
> I'm definitely breathlessly awaiting 3.5 now. Now will 3.5 have isosurfaces,
> or will I still have to get an unofficial patch to do that?
See
Message-ID: <39b2364b@news.povray.org>
From: "Chris Cason" <nospam@noemail>
Newsgroups: povray.announce.frequently-asked-questions
Subject: POV-Team Status Report - September 1, 2000
Date: Sun, 3 Sep 2000 22:29:58 +1100
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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Ken <tyl### [at] pacbell net> wrote in message
news:3A9F40D5.648F9740@pacbell.net...
> There will be isosurfaces in 3.5.
>
Yay! *tries very hard not to ask when it'll be out ^_~*
--
-The "D"
A Thunderstorm is God's way of telling you you spend too much time on
the
computer
Email address given is a spam catcher only
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Thorsten Froehlich <tho### [at] trf de> wrote in message
news:3a9fade0@news.povray.org...
> In article <3a9f3456@news.povray.org> , "The \"D\""
> <web### [at] bst hypermart net> wrote:
>
> > I'm definitely breathlessly awaiting 3.5 now. Now will 3.5 have
isosurfaces,
> > or will I still have to get an unofficial patch to do that?
>
> See
I had already, and since I couldn't remember if isosurfaces was on the list
off the top of my head I asked ^_^.
--
-The "D"
A Thunderstorm is God's way of telling you you spend too much time on
the
computer
Email address given is a spam catcher only
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I've rendered plenty of wing dings and such.
The boxes are glyphs for non-defined fonts. This can occur with a font set
that only has upper case defined and you try to use a lower case character,
for instance.
Jon
--
=====================================
A webring for the artist in all of us:
http://gxworkshop.9ug.com/webring.htm
http://gxworkshop.9ug.com
=====================================
"Pabs" <"pabs3"@ no spam thanx dot crosswinds.net> wrote in message
news:3a9deffd@news.povray.org...
> The \"D\" wrote:
>
> > POV uses the freetype libs?
>
> No silly :) sorry if I was confusing
>
> > Where could I get the freetype renderer plugin for the gimp?
>
> Comes with 1.2 for win32 & i'd imagine others as well
>
> > > BTW AFAIK those boxes are usually the glyph for characters that the
font
> > does
> > > not define.
> >
> > Right, except that the characters I am trying to use are defined for
that
> > font.
>
> What indicates this?
> --
> Bye,
> Pabs
>
>
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Pabs <"pabs3"@ no spam thanx dot crosswinds.net> wrote in message
news:3a9deffd@news.povray.org...
> The \"D\" wrote:
>
> Comes with 1.2 for win32 & i'd imagine others as well
I think that's the version I have, I'll check into it.
> > Right, except that the characters I am trying to use are defined for
that
> > font.
>
> What indicates this?
a)there is a character for every letter I used when I vew the font in the
windows font viewer b)I've used at least one of the fonts in a couple of
word processing programs c)I've used one of the fonts with out trouble in
breeze designer d)I've used on of the fonts to do stuff in ms-paint, psp3,
and I think possibly the win32 gimp. d)one of them I got off of an online
bible site, so I'm pretty sure that they would define all the letters for
the font (or at the very least the ones they use, and this being a greek
font...........)
--
-The "D"
A Thunderstorm is God's way of telling you you spend too much time on
the
computer
Email address given is a spam catcher only
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The \"D\" wrote:
> > What indicates this?
>
> a)there is a character for every letter I used when I vew the font in the
> windows font viewer b)I've used at least one of the fonts in a couple of
> word processing programs c)I've used one of the fonts with out trouble in
> breeze designer d)I've used on of the fonts to do stuff in ms-paint, psp3,
> and I think possibly the win32 gimp. d)one of them I got off of an online
> bible site, so I'm pretty sure that they would define all the letters for
> the font (or at the very least the ones they use, and this being a greek
> font...........)
Pretty convincing.
I do think you should make a backup of the font & muck around with the tables
in a font editor though or you could wait for 3.5 :).
Or you could render an anti-aliased image in psp/gimp & use it for a height
field.
--
Bye,
Pabs
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From: Thorsten Froehlich
Subject: Re: Use of non "letter" true type fonts
Date: 4 Mar 2001 22:22:38
Message: <3aa3067e@news.povray.org>
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In article <3aa2e49a@news.povray.org> , "The \"D\""
<web### [at] bst hypermart net> wrote:
> a)there is a character for every letter I used when I vew the font in the
> windows font viewer b)I've used at least one of the fonts in a couple of
> word processing programs c)I've used one of the fonts with out trouble in
> breeze designer d)I've used on of the fonts to do stuff in ms-paint, psp3,
> and I think possibly the win32 gimp. e)one of them I got off of an online
> bible site, so I'm pretty sure that they would define all the letters for
> the font (or at the very least the ones they use, and this being a greek
> font...........)
All this is irelevant to determine if the font is usable in POV-Ray 3.1.
a) POV-Ray does not use any Windows code to get the font data.
b) These programs use Windows to draw the font, so see a).
c) Breeze Designer is platform specific, so it knows that it is dealing
with Windows fonts.
d) All three use Windows to draw the font, see c) and a).
e) As said in a previous post, that the font contains certain characters
in a certain mapping does not say POV-Ray can or will use this mapping
when searching for a character.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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Thorsten Froehlich <tho### [at] trf de> wrote in message
news:3aa3067e@news.povray.org...
> In article <3aa2e49a@news.povray.org> , "The \"D\""
> <web### [at] bst hypermart net> wrote:
> All this is irelevant to determine if the font is usable in POV-Ray 3.1.
Right, I figured that, I was just stating evidince that the character was
defined at said point.
--
-The "D"
A Thunderstorm is God's way of telling you you spend too much time on
the
computer
Email address given is a spam catcher only
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