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Hi,
I want to make an animation with a fading light_source (starting in complete
darkness and finishing in full light). How can I do this?
Thanks a lot
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J Tellings wrote:
> I want to make an animation with a fading light_source (starting in complete
> darkness and finishing in full light). How can I do this?
Use the clock variable to control the colour of the light source eg
light_source { <0, 0, 0>, colour White*clock }
This assumes that you let the clock run from 0 to 1.
/Ib
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"Ib Rasmussen" <ib### [at] ibrasdk> wrote in message
news:3DF### [at] ibrasdk...
>
>
> J Tellings wrote:
>
> > I want to make an animation with a fading light_source (starting in
complete
> > darkness and finishing in full light). How can I do this?
>
>
> Use the clock variable to control the colour of the light source eg
> light_source { <0, 0, 0>, colour White*clock }
> This assumes that you let the clock run from 0 to 1.
>
> /Ib
>
That's a good method. But when it is dark, the shadows of my objects are
gray, and that's not very nice. What can I do about it? (no_shadow is not
ok)
Thanks
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J Tellings wrote:
> That's a good method. But when it is dark, the shadows of my objects are
> gray, and that's not very nice. What can I do about it? (no_shadow is not
> ok)
Ensure that the object(s) the shadows are falling on have an expicit ambient
setting of zero.
--
Ken Tyler
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