POV-Ray : Newsgroups : povray.newusers : How do I make a good (space) exaust flame? Server Time
5 Sep 2024 18:20:15 EDT (-0400)
  How do I make a good (space) exaust flame? (Message 1 to 3 of 3)  
From: Eric Flint
Subject: How do I make a good (space) exaust flame?
Date: 21 Jun 2000 16:30:13
Message: <395124DE.2D55674B@aol.com>
How do I make a kinda clear blue cone thingy? Without media....


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From: Bob Hughes
Subject: Re: How do I make a good (space) exaust flame?
Date: 21 Jun 2000 17:53:47
Message: <3951396b@news.povray.org>
"Eric Flint" <AKK### [at] aolcom> wrote in message
news:395124DE.2D55674B@aol.com...
| How do I make a kinda clear blue cone thingy? Without media....

cone {0,1,x,0
 pigment {gradient x
  color_map {
   [0 rgbf <0,0.5,1.5,0.5>] // example color only, partially filtered at cone
base
   [1 rgbf <0,0,1.5,1>] // fully filtered at cone tip
   } }
  finish {ambient 0.9 diffuse 0.3}
 scale <3,1,1> // scaled whatever length, thickness
}

Just another way to do it of course.

Bob


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From: John VanSickle
Subject: Re: How do I make a good (space) exaust flame?
Date: 22 Jun 2000 22:04:00
Message: <3952C567.B7B3638D@erols.com>
Eric Flint wrote:
> 
> How do I make a kinda clear blue cone thingy? Without media....

You can make a *fast* one with a cone or an appropriately-scaled and
intersected sphere, either of which is then given the right texturing.

However, to make a *good* flame you need media.

Regards,
John
-- 
ICQ: 46085459


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