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From: Saadat Saeed
Subject: Re: How do i render human models??
Date: 18 May 2000 09:50:15
Message: <3923F413.3A60742A@batelco.com.bh>
What exactly are NURBS? A question I always wanted to ask!

Warp wrote:

> Saadat Saeed <saa### [at] batelcocombh> wrote:
> : Povray can render anything...
>
>   Not anything. For some things it has to use only approximations (eg. NURBS).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Chris Huff
Subject: Re: How do i render human models??
Date: 18 May 2000 16:27:21
Message: <chrishuff_99-B42824.15305518052000@news.povray.org>
In article <3923d5a4@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

> Saadat Saeed <saa### [at] batelcocombh> wrote:
> : Povray can render anything...
> 
>   Not anything. For some things it has to use only approximations (eg. 
>   NURBS).

NURBS would be a primitive, not a physical object...I doubt there are 
many objects POV could not render models of, as long as those models are 
in a format it can use(triangles, isosurfaces, etc).

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Phil Clute
Subject: Re: How do i render human models??
Date: 19 May 2000 02:06:31
Message: <3924DAB6.E8E27509@tiac.net>
> Try Spatch.. it think there is a tutorial somewhere on modelling human
> heads using Spatch... after that use povray to render them!

http://www.geocities.com/SoHo/Studios/7415/

...and you can pick up sPatch here:
http://www.tiac.net/users/pclute/spatch.htm

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Mike Williams
Subject: NURBS
Date: 19 May 2000 16:03:43
Message: <ZRjdJBAtVTJ5EwHd@econym.demon.co.uk>
Wasn't it Saadat Saeed who wrote:

>What exactly are NURBS? A question I always wanted to ask!

Non-Uniform Rational B-Splines.

They sort of do for 3d surfaces what Bezier Curves do for 2d lines. The
NURBS surface has a number of control points to which it is attracted,
and the control points can have different strengths (hence the "non-
uniform"). The higher the strength, the more the surface is attracted to
the control point and the more sharply it bends.

In a graphical modelling program, manipulating the control points can be
a bit like moulding modelling clay.

-- 
Mike Williams
Gentleman of Leisure


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From: Saadat Saeed
Subject: Re: NURBS
Date: 21 May 2000 01:28:17
Message: <392772E7.F2C12DC1@batelco.com.bh>
So what would be an example of a NURBS modeller (freeware so that I can
download it and try it now!)?

Mike Williams wrote:

> Wasn't it Saadat Saeed who wrote:
>
> >What exactly are NURBS? A question I always wanted to ask!
>
> Non-Uniform Rational B-Splines.
>
> They sort of do for 3d surfaces what Bezier Curves do for 2d lines. The
> NURBS surface has a number of control points to which it is attracted,
> and the control points can have different strengths (hence the "non-
> uniform"). The higher the strength, the more the surface is attracted to
> the control point and the more sharply it bends.
>
> In a graphical modelling program, manipulating the control points can be
> a bit like moulding modelling clay.
>
> --
> Mike Williams
> Gentleman of Leisure


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From: Ken
Subject: Re: NURBS
Date: 21 May 2000 01:33:26
Message: <3927741B.366DAFFA@pacbell.net>
Saadat Saeed wrote:
> 
> So what would be an example of a NURBS modeller (freeware so that I can
> download it and try it now!)?

With NURBS modelling programs you get what you pay for but if my
info is correct MOPS might be good for getting a feeling for
NURBS modelling and it's free.

http://www.informatik.uni-rostock.de/~rschultz/mops/

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Saadat Saeed
Subject: Re: NURBS
Date: 21 May 2000 08:43:28
Message: <3927D8E5.FA71EC5@batelco.com.bh>
I heard that rhino is a good modeeler for NURBs is that correct. Is that
worth the pricetag though??

Ken wrote:

> Saadat Saeed wrote:
> >
> > So what would be an example of a NURBS modeller (freeware so that I can
> > download it and try it now!)?
>
> With NURBS modelling programs you get what you pay for but if my
> info is correct MOPS might be good for getting a feeling for
> NURBS modelling and it's free.
>
> http://www.informatik.uni-rostock.de/~rschultz/mops/
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: NURBS
Date: 21 May 2000 08:56:19
Message: <3927DBF2.622EBE46@pacbell.net>
Saadat Saeed wrote:
> 
> I heard that rhino is a good modeeler for NURBs is that correct. Is that
> worth the pricetag though??

Many seem to think so. If I could afford it I would be tempted...

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Vahur Krouverk
Subject: Re: NURBS
Date: 23 May 2000 01:43:31
Message: <392A1B05.3B3470F4@aetec.ee>
Saadat Saeed wrote:
> 
> I heard that rhino is a good modeeler for NURBs is that correct. Is that
> worth the pricetag though??
> 
You can decide by yourself, as there is FREE trial version downloadable
(you can run it 20 times, after that it doesn't save, IIRC). Go to
http://www.rhino3d.com 
But I would say, that it is well worth of price (especially if you are a
student).


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From: David
Subject: Re: How do i render human models??
Date: 21 Jun 2000 17:27:00
Message: <B576810F.12DB%davidmccabe@mac.com>
Your are right in saying that POV can render anything.
It has more power then even ElectricImage, it's just that it can be REALLY
*REALLY* hard!
                   
                               David McCabe
                          dav### [at] maccom

> From: Phil Clute <pcl### [at] tiacnet>
> Newsgroups: povray.newusers
> Date: Fri, 19 May 2000 02:09:58 -0400
> Subject: Re: How do i render human models??
> 
>> Try Spatch.. it think there is a tutorial somewhere on modelling human
>> heads using Spatch... after that use povray to render them!
> 
> http://www.geocities.com/SoHo/Studios/7415/
> 
> ...and you can pick up sPatch here:
> http://www.tiac.net/users/pclute/spatch.htm
> 
> -- 
> Phil
> ...coffee?...yes please! extra sugar,extra cream...Thank you.


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