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Warp <war### [at] tag povray org> schrieb in im Newsbeitrag:
390209b1@news.povray.org...
> : Further, the documentation should make clear that floating-point math is
> : _not_ precise. Especially in long operations the error will build up
>
> That's right. The key problem here is the value 0.1. It can't be
accurately
> represented in binary format.
> We have the same problem with the decimal format with values like 1/3;
> it can't be represented accurately.
>
> It is NOT a bug. It's just a hardware limitation.
Hmm ... so why not implement a complete algebra-system into POV ???
This would also make it easier to build these physical-modells some people
are always trying to ... ;-)
OK ... I know it would be hard ... Just a thougt ...
--
,', Jan Walzer \V/ http://wa.lzer.net ,',
',',' student of >|< mailto:jan### [at] lzer net ',','
' ComputerScience /A\ +49-177-7403863 '
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Jan Walzer <wal### [at] informatik uni-halle de> wrote:
: Hmm ... so why not implement a complete algebra-system into POV ???
Speed.
It would be prohibitely slow.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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