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problems, but, when I changed for POVRay, thetransition area between the
spheres had a gap.
[Image]
blob.pov
#include "colors.inc"
camera {
location <0,0,-1.5>
look_at <0,0,0>
up <0,1,0>
angle 30
// resolution 250,250
// aspect 1
}
//background SkyBlue
light_source { <-15,30,-25>, color 0.6 * White }
light_source { < 15,30,-25>, color 0.6 * White }
object {
blob {
// threshold 0.6
// quase se encostam blob_1.tga
// sphere { <0.6725250, 0, 0>, 1.0, strength 1.0 }
// sphere { <-0.6725250, 0, 0>, 1.0, strength 1.0 }
// se enconstam (blob_2.tga)
// sphere { <0.6725125, 0, 0>, 1.0, strength 1.0 }
// sphere {<-0.6725125, 0, 0>, 1.0, strength 1.0 }
//sphere { <0.67252, 0, 0>, 1.0, strength 1 }
//sphere { <-0.67252, 0, 0>, 1.0, strength 1 }
threshold 0.5
sphere { <0.7, 0, 0>, 1.0, strength 1 }
sphere { <-0.7, 0, 0>, 1.0, strength 1 }
sturm 1.0
texture {
pigment { color Red }
finish {
ambient 0.1
diffuse 0.8
specular 1
phong 0.7
}
}
//rotate <0,30,0>
}
}
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Attachments:
Download 'us-ascii' (3 KB)
Download 'c:\windows\temp\nsmailoe.jpeg.jpg' (24 KB)
Preview of image 'c:\windows\temp\nsmailoe.jpeg.jpg'
![c:\windows\temp\nsmailoe.jpeg.jpg](/povray.newusers/attachment/%3C389AD95A.F604ABD0%40vortex.ufrgs.br%3E/c%3A%5Cwindows%5Ctemp%5Cnsmailoe.jpeg.jpg?ttop=440477&toff=2900&preview=1)
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--
Regards,
Sander
Andrei Rubina Thomaz <and### [at] vortex ufrgs br> schreef in berichtnieuws
389AD95A.F604ABD0@vortex.ufrgs.br...
no problems, but, when I changed for POVRay, thetransition area between
the spheres had a gap.
blob.pov
#include "colors.inc"
camera {
location <0,0,-1.5>
look_at <0,0,0>
up <0,1,0>
angle 30
// resolution 250,250
// aspect 1
}
//background SkyBlue
light_source { <-15,30,-25>, color 0.6 * White }
light_source { < 15,30,-25>, color 0.6 * White }
object {
blob {
// threshold 0.6
// quase se encostam blob_1.tga
// sphere { <0.6725250, 0, 0>, 1.0, strength 1.0 }
// sphere { <-0.6725250, 0, 0>, 1.0, strength 1.0 }
// se enconstam (blob_2.tga)
// sphere { <0.6725125, 0, 0>, 1.0, strength 1.0 }
// sphere {<-0.6725125, 0, 0>, 1.0, strength 1.0 }
//sphere { <0.67252, 0, 0>, 1.0, strength 1 }
//sphere { <-0.67252, 0, 0>, 1.0, strength 1 }
threshold 0.5
sphere { <0.7, 0, 0>, 1.0, strength 1 }
sphere { <-0.7, 0, 0>, 1.0, strength 1 }
sturm 1.0
texture {
pigment { color Red }
finish {
ambient 0.1
diffuse 0.8
specular 1
phong 0.7
}
}
//rotate <0,30,0>
}
}
Post a reply to this message
Attachments:
Download 'iso-8859-1' (4 KB)
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Hello Andrei,
I just wanted to say that it is not the custom in this ng to use HTML. Your
picture should appear in another (binary) ng.
On blobs there is nothing I could say to help...
--
Regards,
Sander
Andrei Rubina Thomaz <and### [at] vortex ufrgs br> schreef in berichtnieuws
389AD95A.F604ABD0@vortex.ufrgs.br...
problems, but, when I changed for POVRay, thetransition area between the
spheres had a gap.
blob.pov
#include "colors.inc"
camera
location <0,0,-1.5>
look_at <0,0,0>
up <0,1,0>
angle 30
// resolution 250,250
// aspect 1
}
//background SkyBlue
light_source { <-15,30,-25>, color 0.6 * White }
light_source { < 15,30,-25>, color 0.6 * White }
object
blob
// threshold 0.6
// quase se encostam blob_1.tga
// sphere { <0.6725250, 0, 0>, 1.0, strength 1.0 }
// sphere { <-0.6725250, 0, 0>, 1.0, strength 1.0 }
// se enconstam (blob_2.tga)
// sphere { <0.6725125, 0, 0>, 1.0, strength 1.0 }
// sphere {<-0.6725125, 0, 0>, 1.0, strength 1.0 }
//sphere { <0.67252, 0, 0>, 1.0, strength 1 }
//sphere { <-0.67252, 0, 0>, 1.0, strength 1 }
threshold 0.5
sphere { <0.7, 0, 0>, 1.0, strength 1 }
sphere { <-0.7, 0, 0>, 1.0, strength 1 }
sturm 1.0
texture
pigment { color Red }
finish
ambient 0.1
diffuse 0.8
specular 1
phong 0.7
}
}
//rotate <0,30,0>
}
}
Post a reply to this message
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On Fri, 04 Feb 2000 11:51:24 -0200, Andrei Rubina Thomaz
<and### [at] vortex ufrgs br> wrote:
>problems, but, when I changed for POVRay, thetransition area between the
>spheres had a gap.
I never knew one could use a float argument with sturm. I get to learn
something every day :)
I might be light years off-track here but I think you're running into
an epsilon problem here. Could be that anyway.
As a sidenote, the users will appreciate it if you would please post
binaries in the appropriate groups, in this case
povray.binaries.images. Thank you. Also, you might make a few people
(myself included) happy if you configure your browser to not use html
in posts. Please read the (few) messages in the group called
"povray.announce.frequently-asked-questions" for more information on
server policy and other important issues, such as Ken's greetings :)
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Gee, another doubleclick yet :(
*And* in HTML !! :))
--
Regards,
Sander
Sander <san### [at] stols com> schreef in berichtnieuws
389b366b@news.povray.org...
--
Regards,
Sander
Post a reply to this message
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