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Hi.
I just started exploring pov-ray and I was wondering what the best
modeling program, as far as freeware goes, there is to download? Any help
what-so-ever is more than welcome.
Thanks,
Missi
You can also e-mail me at gyp### [at] vampirehunter com
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See wrote:
>
> Hi.
> I just started exploring pov-ray and I was wondering what the best
> modeling program, as far as freeware goes, there is to download? Any help
> what-so-ever is more than welcome.
> Thanks,
> Missi
Hi Missi welcome to our newgroups,
As far as freeware programs go that is a bit difficult to answer.
For POV-Ray the program Moray appears to be the favorite program of
choice but it is a low cost shareware program instead of freeware.
As far as I know it is the best maintained program supporting POV-Ray
around and has more features than any of the others out there. You
can download a fully functional trail version if it interests you.
If that does not suit your purposes there are others that are free.
Instead of listing them all here and trying to discuss their individual
merits I think the best thing for you to do is check out the POV-Ray
modellers section of the links page at http://www.povray.org/links/ .
I have listed there many different POV-Ray dedicated modellers as well
as many utility programs that can help you create specific shapes or
objects for use in your scenes. Be sure to check out the program sPatch.
Even those that have Moray will have that program too because it is
really good for making complex shapes with.
As you are new around here may I please suggest that you read the
"welcome to the news server" announcement I posted in the
announcements group on this server. It offers suggestions on our
posting guidlines for these groups, where to find programs, tutorials,
and other information that you may find of interest.
Feel free to browse our other news groups and join in on our discussions.
I think you will find that we are a friendly community and a lot can be
learned by reading the different groups on this server. Do not hesitate
to ask a question about how to do something in POV-Ray. I doubt you
will find another news server anywhere with the kind of peer support
that is offered here and your question will be answer usualy within
one day.
Regards,
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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I wanted to say thanks for the warm welcome.
This all started by playing around with a program called terrigen. I had
such a blast with it that I knew I had to learn more. This looks like the
best place to be....
Thanks again,
Missi
Ken <tyl### [at] pacbell net> wrote in message
news:383D660B.380D2F24@pacbell.net...
>
>
> > > >
> Hi Missi welcome to our newgroups,
>
> As you are new around here may I please suggest that you read the
> "welcome to the news server" announcement I posted in the
> announcements group on this server. It offers suggestions on our
> posting guidlines for these groups, where to find programs, tutorials,
> and other information that you may find of interest.
>
> Feel free to browse our other news groups and join in on our discussions.
> I think you will find that we are a friendly community and a lot can be
> learned by reading the different groups on this server. Do not hesitate
> to ask a question about how to do something in POV-Ray. I doubt you
> will find another news server anywhere with the kind of peer support
> that is offered here and your question will be answer usualy within
> one day.
>
> Regards,
>
> --
> Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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See wrote:
> Hi.
> I just started exploring pov-ray and I was wondering what the best
> modeling program, as far as freeware goes, there is to download? Any help
> what-so-ever is more than welcome.
> Thanks,
> Missi
>
> You can also e-mail me at gyp### [at] vampirehunter com
Modelers are for wimps!!!!
code! code! code! code!
:-)
But seriously, try to go through the documentation and follow the examples.
There is so much more that can be done by hand that is hard to deal with in
modelers. There is a bit more of a learning curve, but then you don't have
as much to unlearn later.
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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Jon,
Thanks for the suggestion. I eventually do want to do my own code, but
since I'm just..(and I mean JUST) starting out, I want to play a little bit
before I settle into learning all the finer points. I try not to think of it
as having to unlearn something later on, but more of whetting my appetite
for the main course. Are there any good sites that I can go and learn about
code, or is it all in the documentation?
Missi
Jon A. Cruz <jon### [at] geocities com> wrote in message
news:383D8C6C.1B1E182A@geocities.com...
> See wrote:
>
> > Hi.
> > I just started exploring pov-ray and I was wondering what the best
> > modeling program, as far as freeware goes, there is to download? Any
help
> > what-so-ever is more than welcome.
> > Thanks,
> > Missi
> >
> > You can also e-mail me at gyp### [at] vampirehunter com
>
> Modelers are for wimps!!!!
>
> code! code! code! code!
> :-)
>
> But seriously, try to go through the documentation and follow the
examples.
> There is so much more that can be done by hand that is hard to deal with
in
> modelers. There is a bit more of a learning curve, but then you don't have
> as much to unlearn later.
>
> --
> "My new computer's got the clocks, it rocks
> But it was obsolete before I opened the box" - W.A.Y.
>
>
>
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See <hel### [at] toolcity net> wrote:
: Thanks for the suggestion. I eventually do want to do my own code, but
: since I'm just..(and I mean JUST) starting out, I want to play a little bit
: before I settle into learning all the finer points.
This is only my opinion:
I think that it's more difficult to learn the povray scripting language
if you first accustom yourself to a modeller (like moray). The reason is
that you become lazy in many things with the modeller and the more time
you spend with the modeller, the harder it will be to start to learn the
scripting language. It's just so much easier to use the modeller...
As I said, it's only my opinion. I have used moray quite a lot and know
it pretty well, but still I make about 99.9% of my images by hand.
It helps a lot if you know well some programming language.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Handcoding is the thing.
I started out just like you, about 7 months ago, with no use of modelers.
I handcoded a picture for IRTC round Horror, and it came out 27 of 110.
All the help are found in the documentation.
Go through the turorials, and look at some other peoples work, it helps a
lot.
Good luck :)
--
Peter
http://hertel.no/bigone
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Peter Hertel <big### [at] yahoo com> wrote in message
news:384e6d1c@news.povray.org...
> Handcoding is the thing.
> I started out just like you, about 7 months ago, with no use of modelers.
> I handcoded a picture for IRTC round Horror, and it came out 27 of 110.
> All the help are found in the documentation.
> Go through the turorials, and look at some other peoples work, it helps a
> lot.
> Good luck :)
>
> --
> Peter
> http://hertel.no/bigone
>
>
I started with hand codeing.........Then I Gave MovRay a try but I did not
like that much, It was good for moveing the camera right but I could not
load and pov files so there was no use for that feachure anyways.....
Ambis
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Hey, I'm fairly new to this stuff ( this stuff being raytracing, modelling,
ect ) I've read so many times that its better to learn the pov-ray code
before you start using modellers...I've read what I could understand of the
Pov-ray documentation, but in it there seems ( to me anyway ) that there is
a gap between the basics ( basic shapes, cameras, lights that sort of
stuff ) and more advanced ( for a begginer anyway :) shapes
patches,blobs, ect ) im sure all this will come clear to me with time and
practice, luckily time is all i seem to have....one upside to being a bum :)
Anyway I've learned some of the basic code, then i downloaded spatch, moray,
and an export from spatch to moray and have been able to make some pretty
cool stuff ( compared to red sphere on a checker plane i started off with :)
At this point with the modellers it seems like "re-inventing the wheel"
learning all the pov code....for me "this point" is fairly basic...once it
gets more advanced is there heaps you can do with the pov code that a
modeller cant do?
sorry about the "longness" of this :)
thanks
Cameron
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Cameron Cooper wrote:
> At this point with the modellers it seems like "re-inventing the wheel"
> learning all the pov code....for me "this point" is fairly basic...once it
> gets more advanced is there heaps you can do with the pov code that a
> modeller cant do?
Yes.
SPatch is good for certain objects, but you can get much more advanced with
POV-code.
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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> At this point with the modellers it seems like "re-inventing the wheel"
> learning all the pov code....for me "this point" is fairly basic...once it
> gets more advanced is there heaps you can do with the pov code that a
> modeller cant do?
As someone who makes extensive use of a modeller (Moray, IMO, the best one
there is and I tried several), let me say that being able to handcode POV is
invaluable. None of the modellers (to my knowledge) implement ALL of the
features of POV. Additionally, many generous individuals out there create
wonderful tools that open up a world of possibilities with POV -- such as
geodesic domes. Those aren't automatically incorporated into the modellers.
However, the level of knowledge you need to incorporate such features is not
the same level of knowledge needed by the people who "handcode only". A
basic familiarity with how everything works and the ability to look at code
and have some understanding of what you're looking at allows you to hand
edit in the features that are not included in the modeller output.
Additionally, you need to be able to spot problems. I'm currently working
on a scene with several thousand primitives -- all of a sudden, the
generated code was corrupted. From looking at Moray, everything seemed
fine. I checked the error message that POV generated and opened up the
include file that contained the error. Somehow an object (non-primitive)
generated by a third-party plug-in had gotten hosed -- I deleted the object
and everything was fine. Because I could look at the code and see the
problem, I knew which object out of several thousand was causing the
problem.
When using POV, I often wish I had the math skills of any number of people
that produce some of the more amazing items with POV all hand-coded... but
the fact of the matter is, I don't, and I don't have any interest in
devoting several years of study towards gaining them. I've come to terms
with the fact that the two math teachers in my family used up all the math
genes by the time I came along. ;)
Claire
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I belive you can make very complex models with primitives.
I'm no proffesional POV-coder but my image at irtc ended up 25/101 and that
was made out of primitives only. (Err.. one little blob object) check it out
here:
http://hertel.no/bigone/graphics/povray/stills/theend.jpg
I think it's fun playing around with text, instead of the point-and-click
stuff.
CSG forever :)
--
Peter
http://hertel.no/bigone
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Cameron Cooper wrote:
>
> Hey, I'm fairly new to this stuff ( this stuff being raytracing, modelling,
> ect ) I've read so many times that its better to learn the pov-ray code
> before you start using modellers...I've read what I could understand of the
> Pov-ray documentation, but in it there seems ( to me anyway ) that there is
> a gap between the basics ( basic shapes, cameras, lights that sort of
> stuff ) and more advanced ( for a begginer anyway :) shapes
> patches,blobs, ect ) im sure all this will come clear to me with time and
> practice, luckily time is all i seem to have....one upside to being a bum :)
> Anyway I've learned some of the basic code, then i downloaded spatch, moray,
> and an export from spatch to moray and have been able to make some pretty
> cool stuff ( compared to red sphere on a checker plane i started off with :)
> At this point with the modellers it seems like "re-inventing the wheel"
> learning all the pov code....for me "this point" is fairly basic...once it
> gets more advanced is there heaps you can do with the pov code that a
> modeller cant do?
>
> sorry about the "longness" of this :)
Yes, there are indeed things that you can do in POV code and not in a
modeller. For example I don't hink any of the modellers use the new
patches functions, so to be able to (ab)use any of those you'd have to
know enough pov code to integrate the new and the old.
There is also the limitation of any for om programming, macros and other
things in that area that the modellers lack. Then comes the 'fine
tuning' that I so far haven't seen done directly from a modeller. Ofc.
it might be possible now, but last time I tried the common goods, there
wasnt one with a great texture/light handling system, wich the code is.
The code offers far more flexibility and creativity than the modeller
does, though the modeller is needed for some tasks (I don't want to
model meshes directly!)
--
//Spider -- [ spider@bahnhof.se ]-[ http://darkmere.wanfear.com/ ]
And the devil in black dress watches over
My guardian angel walks away
Life is short and love is always over in the morning
Black wind come carry me far away
--"Sisters of Mercy" -- "Temple Of Love"
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The definition of a POV primitive is all the primary shapes (blob,
julia_fractal, lathe, etc. included) prior to any other modifications such as
until using them in CSG, when they become non-primitive. Please correct me if
I'm wrong anyone.
Anyway, yes, the consensus shows there is more to POV-Ray than could be
constrained to a single modeling program, not meaning there aren't real good
ones to use though. It's just that when it comes to the idiosyncrosy nothing
else will do except to go into the pov scripting. Math used for special
texturing or object motion might be a good example.
Bob
"Peter Hertel" <big### [at] yahoo com> wrote in message
news:387cbefe@news.povray.org...
> I belive you can make very complex models with primitives.
> I'm no proffesional POV-coder but my image at irtc ended up 25/101 and that
> was made out of primitives only. (Err.. one little blob object) check it out
> here:
> http://hertel.no/bigone/graphics/povray/stills/theend.jpg
> I think it's fun playing around with text, instead of the point-and-click
> stuff.
> CSG forever :)
>
> --
> Peter
> http://hertel.no/bigone
>
>
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On Wed, 12 Jan 2000 22:08:07 +0800, Cameron Cooper <hoj### [at] wantree com au> wrote:
>Hey, I'm fairly new to this stuff ( this stuff being raytracing, modelling,
>ect ) I've read so many times that its better to learn the pov-ray code
>before you start using modellers...I've read what I could understand of the
>Pov-ray documentation, but in it there seems ( to me anyway ) that there is
>a gap between the basics ( basic shapes, cameras, lights that sort of
>stuff ) and more advanced ( for a begginer anyway :) shapes
> patches,blobs, ect ) im sure all this will come clear to me with time and
>practice, luckily time is all i seem to have....one upside to being a bum :)
>Anyway I've learned some of the basic code, then i downloaded spatch, moray,
>and an export from spatch to moray and have been able to make some pretty
>cool stuff ( compared to red sphere on a checker plane i started off with :)
>At this point with the modellers it seems like "re-inventing the wheel"
>learning all the pov code....for me "this point" is fairly basic...once it
>gets more advanced is there heaps you can do with the pov code that a
>modeller cant do?
I've tried modellers, Moray twice each time for about two days, but couldn't
get to grips with it, and I've tried Spatch twice and read all the tutorials
but those lines on the screen just confuse me. My hat's off to those who
have such an ability with modellers.
So it's hand code for me all the way.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
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Steve <sjl### [at] zero-pps localdomain> wrote in message
news:slr### [at] zero-pps localdomain...
> I've tried modellers, Moray twice each time for about two days, but
couldn't
> get to grips with it, and I've tried Spatch twice and read all the
tutorials
> but those lines on the screen just confuse me. My hat's off to those who
> have such an ability with modellers.
>
> So it's hand code for me all the way.
>
>
> --
> Cheers
> Steve email mailto:sjl### [at] ndirect co uk
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.ndirect.co.uk/~sjlen/
>
> or http://start.at/zero-pps
>
I have the same confusion problem with all the numbers in povray :)
but you all have conviced me to give the code another go.....time to hit the
tutorials :)
thanks
Cameron
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In article <slr### [at] zero-pps localdomain>,
sjl### [at] ndirect co uk wrote:
> I've tried modellers, Moray twice each time for about two days, but
> couldn't
> get to grips with it, and I've tried Spatch twice and read all the
> tutorials
> but those lines on the screen just confuse me. My hat's off to those who
> have such an ability with modellers.
>
> So it's hand code for me all the way.
I am the same way, using a modeller for me is like manipulating the
scene through keyholes using long sticks. :-)
I can't get a good grasp of the 3D nature of the scene, because the
limited number of ways to view and edit the data. I probably could use a
modeller if it used 3D glasses and VR gloves to manipulate the parts. Or
if it offered much better and more direct camera control than any
modeller I have tested and an organized way of representing the raw
scene code(so you didn't have to use it like a modeller). But for now I
stick to hand coding. And besides, I like macros and loops.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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> So it's hand code for me all the way.
For me too :)
I haven't studied macros yet, is it hard to understand?
--
Peter
http://hertel.no/bigone
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In article <387fc626@news.povray.org>, "Peter Hertel"
<big### [at] yahoo com> wrote:
> For me too :)
> I haven't studied macros yet, is it hard to understand?
Not at all, a macro is just a name for a chunk of code with some
variables which are included in the call to the macro.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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Steve wrote:
>
> I've tried modellers, Moray twice each time for about two days, but couldn't
> get to grips with it, and I've tried Spatch twice and read all the tutorials
> but those lines on the screen just confuse me. My hat's off to those who
> have such an ability with modellers.
My problem with most modellers is that most of them don't approach objects in
the same way as the POV-Ray scene code does. For instance, in POV you can
make a cylinder this way:
cylinder { <2.3,0,1.2>,<-2.3,0,1.2>,.4 texture { MyTexture } }
In every modeller I've ever seen, you essentially have to do this:
cylinder { 0,z,1
scale <.4,.4,4.6>
rotate y*90
translate <-2.3,0,1.2>
texture { MyTexture }
}
Which is counter-intuitive and seems to create bigger scene code.
Furthermore, none of the shareware or freeware modellers have a mesh editor
(which is why I wrote one in *BASIC* of all things).
Regards,
John
--
ICQ: 46085459
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On Fri, 14 Jan 2000 21:51:40 -0500, John VanSickle
<van### [at] erols com> wrote:
>Furthermore, none of the shareware or freeware modellers have a mesh editor
>(which is why I wrote one in *BASIC* of all things).
>
>Regards,
>John
What I don't like about modellers is the RHC they use. I haven't tried
Moray lately (maybe I should if I am to use a modeller at all) but I
don't think I'll use it if it's still RHC.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Peter Popov wrote:
> Moray lately (maybe I should if I am to use a modeller at all) but I
> don't think I'll use it if it's still RHC.
It still is.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote:
>
> Peter Popov wrote:
>
> > Moray lately (maybe I should if I am to use a modeller at all) but I
> > don't think I'll use it if it's still RHC.
>
> It still is.
I recall from sometime in the past that Lutz tried enhancing the
program to allow the user to select RHC or LHC, but he couldn't get
all of the bugs worked out of it.
Regards,
John
--
ICQ: 46085459
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Cameron Cooper wrote:
> Hey, I'm fairly new to this stuff ( this stuff being raytracing, modelling,
> ect ) I've read so many times that its better to learn the pov-ray code
> before you start using modellers...I've read what I could understand of the
> Pov-ray documentation, but in it there seems ( to me anyway ) that there is
> a gap between the basics ( basic shapes, cameras, lights that sort of
> stuff ) and more advanced ( for a begginer anyway :) shapes
> patches,blobs, ect ) im sure all this will come clear to me with time and
> practice, luckily time is all i seem to have....one upside to being a bum :)
> Anyway I've learned some of the basic code, then i downloaded spatch, moray,
> and an export from spatch to moray and have been able to make some pretty
> cool stuff ( compared to red sphere on a checker plane i started off with :)
> At this point with the modellers it seems like "re-inventing the wheel"
> learning all the pov code....for me "this point" is fairly basic...once it
> gets more advanced is there heaps you can do with the pov code that a
> modeller cant do?
>
> sorry about the "longness" of this :)
>
> thanks
> Cameron
IMHO It is better to learn the code first that way when you do start with
modellers you can tweak the code when you export it to povray. (examples
Photons, blur dispersion.... just to name a few) Unfortunately I started with
Povlab then worked my way to moray when i found it. but i can't look at a
screen full of text for very long.... due to my eye condition (double
vision.... Hmmmm there's an idea)
just mho....
Psychomek
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