POV-Ray : Newsgroups : povray.newusers : space background for animation, how to? Server Time
28 Nov 2024 22:47:38 EST (-0500)
  space background for animation, how to? (Message 1 to 4 of 4)  
From: Chuck Roberts
Subject: space background for animation, how to?
Date: 26 Aug 1999 12:57:35
Message: <37C57242.1F2FD0F3@accn.org>
I want to do an animation where I fly past the planets. How do I make a
background of stars, where the stars won't move while I fly along the
positive Z axis?


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From: Bob Hughes
Subject: Re: space background for animation, how to?
Date: 26 Aug 1999 15:36:44
Message: <37c5974c@news.povray.org>
Simple answer, use a translation of your stars object which matches
your camera position. If all your moving is the x then like:
 #declare XposCamStars=clock*Distance and use that for the x value in
both camera and stars object translation vectors.
Sorry if I'm repeating others answers, I'm offline.

Bob

Chuck Roberts <rob### [at] accnorg> wrote in message
news:37C57242.1F2FD0F3@accn.org...
> I want to do an animation where I fly past the planets. How do I
make a
> background of stars, where the stars won't move while I fly along
the
> positive Z axis?


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From: Cliff Bowman
Subject: Re: space background for animation, how to?
Date: 26 Aug 1999 17:58:41
Message: <37c5b8ab.10702158@news.povray.org>
Or use Chirs Colefax's Galaxy include file - either with a large "star
sphere" (I forget the correct term) or (again) moving the stars so
that they remain relative to the camera :)


On Thu, 26 Aug 1999 14:33:57 -0500, "Bob Hughes" <inv### [at] aolcom>
wrote:

>Simple answer, use a translation of your stars object which matches
>your camera position. If all your moving is the x then like:
> #declare XposCamStars=clock*Distance and use that for the x value in
>both camera and stars object translation vectors.
>Sorry if I'm repeating others answers, I'm offline.
>
>Bob
>
>Chuck Roberts <rob### [at] accnorg> wrote in message
>news:37C57242.1F2FD0F3@accn.org...
>> I want to do an animation where I fly past the planets. How do I
>make a
>> background of stars, where the stars won't move while I fly along
>the
>> positive Z axis?
>
>

Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


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From: Steve
Subject: Re: space background for animation, how to?
Date: 29 Aug 1999 04:47:13
Message: <37C73BE6.CBF7621@ndirect.co.uk>
Chuck

Just like in real life, put them a long way away. 

Hope this helps, but sometimes when you're bogged down in code
you miss the obvious answer.

Steve

Chuck Roberts wrote:
> 
> I want to do an animation where I fly past the planets. How do I make a
> background of stars, where the stars won't move while I fly along the
> positive Z axis?

-- 
Cheers       
Steve        email: mailto:sjl### [at] ndirectcouk   

%HAV-A-NICEDAY Error not enough coffee.   0 PPS

web: http://www.ndirect.co.uk/~sjlen/   
 or: http://start.at/zero-pps


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