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Hello,
I've recently been trying skills at hand coding things rather than usig
moray. One of the things I can not figure out is how to create a blob
object composed of many (< 100) randomly translated/scaled spheres. I
try doing something like
#declare R1 = seed(812);
#declare R2 = seed(213);
#declare R3 = seed(623);
blob {
threshold .75
#declare counter = 20;
while (counter > 0)
sphere {
<rand(R1) * 2, rand(R2) * 5, rand(R3) * 2>,
rand(R1) * 1.5,
1
}
#declare counter = counter - 1;
#end
pigment {
color rgb <1.0, 0.0, 0.35>
}
}
but I get an error saying something along the lines of I need at least
one componant in a blob. If anyone could help me out here, I would be
much relieved. thanks a lot.
Ross
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Litscher wrote:
>
> Hello,
> I've recently been trying skills at hand coding things rather than usig
> moray. One of the things I can not figure out is how to create a blob
> object composed of many (< 100) randomly translated/scaled spheres. I
> try doing something like
>
> #declare R1 = seed(812);
> #declare R2 = seed(213);
> #declare R3 = seed(623);
>
> blob {
> threshold .75
> #declare counter = 20;
> while (counter > 0)
> sphere {
> <rand(R1) * 2, rand(R2) * 5, rand(R3) * 2>,
> rand(R1) * 1.5,
> 1
> }
> #declare counter = counter - 1;
> #end
> pigment {
> color rgb <1.0, 0.0, 0.35>
> }
> }
>
> but I get an error saying something along the lines of I need at least
> one componant in a blob. If anyone could help me out here, I would be
> much relieved. thanks a lot.
>
> Ross
Change while to #while and it works.
Jerry Anning
cle### [at] dholcom
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Jerry Anning wrote:
>
> Change while to #while and it works.
>
> Jerry Anning
> cle### [at] dholcom
Oh bloody hell! :) Thankyou ever so much. I'm glad I posted the source
then... Once again, thanks
Ross.
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