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Ja... Hallo...
I'm a decently new user of POV-Ray -- which I just adore -- and I've
been working on doing the blob modeling... The problem I have with the
blobs is that I can't figure out how to scale them in relation to the
other objects in my scenes (except by trial and error, of course).
I was hoping someone with a good knowledge of the mathematical side of
the blobs could tell me if there is some way to keep the size of the
blob object constant while changing the threshold -- that is, if I could
model the objects at about .01 threshold then there size is nearly that
of normal components, and then I could adjust the threshold higher to
smooth edges.... Or any similar tips.
One idea I had was to make three related variables:
#declare Thr = .65
#declare Size = 1 + Thr
#declare Weight = 1 + pow(Thr,2)
blob
{
threshold Thr
sphere { <0,0,0>,1,Weight scale Size*<1,2,1> }
...
}
I know that those three aren't related properly there, but it seems to
work fairly well over a range of .35 < Thr < .65
Any ideas are appreciated greatly.
--
+---------------------+-------------------------------------+
:Benjamin Keil : If she's a liar, I'm her lover :
:bke### [at] indianaedu : If she's a priestess, I'm her cover :
:Now at Indiana Univ. : If she's a lady, I'm her man :
:at Bloomington : If she's a man, I'll do what I can! :
+---------------------+-------------------------------------+
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