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Why doesn't this work?
sky_sphere {
Starfield3
}
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On Wed, 9 Jun 2004 09:59:38 -0400, "Benjamin Bajorek"
<baj### [at] earthlinknet> wrote:
> Why doesn't this work?
>
> sky_sphere {
>
> Starfield3
>
> }
Starfield3 is a texture. sky_sphere syntax require pigment of previosly
declared identifier of sky_sphere type. Moreover there is no
#include "stars.inc".
ABX
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I appreciate the fast response. Thank you.
(I did have the statement '#include "stars.inc"' in the pov file.)
So should I attempt to construct a sky_sphere type that contains the
Starfield3 texture defintion? If that's possible I'd appreciate all the help
I can get to do that.
Ben
Dearborn, Michigan
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On Wed, 9 Jun 2004 12:40:52 -0400, "Benjamin Bajorek"
<baj### [at] earthlinknet> wrote:
> So should I attempt to construct a sky_sphere type that contains the
> Starfield3 texture defintion?
No. Texture is NOT allowed within sky_sphere definition. Pigment is allowed
there. Look into POV-Ray manual. If I remember correctly there is a tutorial
about sky_sphere object. Manual also lists allowed items in sky_sphere{...}
syntax.
Best regards, ABX
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Benjamin Bajorek <baj### [at] earthlinknet> wrote:
> Why doesn't this work?
> sky_sphere {
> Starfield3
> }
http://tag.povray.org/povQandT/languageQandT.html#skysphere
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Thanks for providing that link. I've solved my problem by going with a big
sphere rather that try to do anything with the sky_sphere.
And, Warp, I'm really not ready for that macro. :-)
Ben
Dearborn, Michigan
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