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hello,
currently I render a scene with an isosurface and a mirror showing that isosurface.
isosurface is created like:
difference{
object { isosurface1_containedby_box }
object {
isosurface2_containedby_box
translate y*-value
}
rotate x*90
}
the result is a nearly planar surface.
the mirror has reflection 0.8.
but now backside of isosurface is invisible in mirror.
I heared about keyword <<hollow>>.
does it come in play here? if yes, where do I have to place it? what else can I do?
thanks in advance
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marabou <not### [at] availableyet> wrote:
> I heared about keyword <<hollow>>.
> does it come in play here?
I honestly don't understand how it would possibly be related.
Anyways, 'hollow' is only related to media and fog, nothing else.
--
- Warp
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On 10 Oct 2006 08:43:31 -0400
Warp <war### [at] tagpovrayorg> wrote:
> marabou <not### [at] availableyet> wrote:
> > I heared about keyword <<hollow>>.
> > does it come in play here?
>
> I honestly don't understand how it would possibly be related.
>
[..]
it was a disstressed idea to solve the problem.
any other ideas?
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Wasn't it marabou who wrote:
>hello,
>
>currently I render a scene with an isosurface and a mirror showing that
>isosurface.
>isosurface is created like:
>difference{
> object { isosurface1_containedby_box }
> object {
> isosurface2_containedby_box
> translate y*-value
> }
> rotate x*90
>}
>the result is a nearly planar surface.
>the mirror has reflection 0.8.
>
>but now backside of isosurface is invisible in mirror.
>I heared about keyword <<hollow>>.
>does it come in play here? if yes, where do I have to place it? what else can I
>do?
No, it's nothing to do with "hollow". That's something completely
different.
It's more likely to be the fact that you need to specify a sensible
max_trace count, or use all_intersections, in any isosurface that's
involved in CSG operations (like your "difference").
It's also possible, but unlikely, that the max_gradient required for
rays travelling in the reflected direction is greater than that required
in the forward view. Check the "messages" for max_gradient warnings.
--
Mike Williams
Gentleman of Leisure
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1- what do you mean by invisible ...
2 - did you use the contained_by or clipped by statement ...if clipped by
statement then its 'normal'
3 - i think you probleme comes from contained box ..you should look at it if
a mistake doents occurs ..
4 - did the back of you difference exists ?
news:200### [at] availableyet...
> hello,
>
> currently I render a scene with an isosurface and a mirror showing that
isosurface.
> isosurface is created like:
> difference{
> object { isosurface1_containedby_box }
> object {
> isosurface2_containedby_box
> translate y*-value
> }
> rotate x*90
> }
> the result is a nearly planar surface.
> the mirror has reflection 0.8.
>
> but now backside of isosurface is invisible in mirror.
> I heared about keyword <<hollow>>.
> does it come in play here? if yes, where do I have to place it? what else
can I do?
>
> thanks in advance
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erratum ..i forget maxtrace level as mike tells you ...
news:452b9f97$1@news.povray.org...
> 1- what do you mean by invisible ...
> 2 - did you use the contained_by or clipped by statement ...if clipped by
> statement then its 'normal'
> 3 - i think you probleme comes from contained box ..you should look at it
if
> a mistake doents occurs ..
> 4 - did the back of you difference exists ?
>
>
>
>
>
> news:200### [at] availableyet...
> > hello,
> >
> > currently I render a scene with an isosurface and a mirror showing that
> isosurface.
> > isosurface is created like:
> > difference{
> > object { isosurface1_containedby_box }
> > object {
> > isosurface2_containedby_box
> > translate y*-value
> > }
> > rotate x*90
> > }
> > the result is a nearly planar surface.
> > the mirror has reflection 0.8.
> >
> > but now backside of isosurface is invisible in mirror.
> > I heared about keyword <<hollow>>.
> > does it come in play here? if yes, where do I have to place it? what
else
> can I do?
> >
> > thanks in advance
>
>
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I send an image to p.b.images that shows my problem.
I do not have any max_gradient messages, because they are fixed, yet.
the only object is rotated in steps of 90 degrees.
one time the object is visible in mirror one time not.
reference:
news.povray.org povray.binaries.images:101834
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"marabou" <not### [at] availableyet> wrote in message
news:200### [at] availableyet...
Have you tried changing your background colour to see if there's a
difference?
~Steve~
>
> thanks in advance
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On Tue, 10 Oct 2006 15:35:01 +0100
"St." <dot### [at] dotcom> wrote:
>
> "marabou" <not### [at] availableyet> wrote in message
> news:200### [at] availableyet...
>
> Have you tried changing your background colour to see if there's a
> difference?
>
[..]
you mean that colors of background and object are the same? I tried yet, but it makes
not difference.
cool tip!
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Yep strange ...i'm still convince that your back is not define ..did the
reflection works if you remove your difference ..
i mean if you anly reflect your object A , or object B alone..
news:200### [at] availableyet...
> On Tue, 10 Oct 2006 15:35:01 +0100
> "St." <dot### [at] dotcom> wrote:
>
> >
> > "marabou" <not### [at] availableyet> wrote in message
> > news:200### [at] availableyet...
> >
> > Have you tried changing your background colour to see if there's a
> > difference?
> >
> [..]
>
> you mean that colors of background and object are the same? I tried yet,
but it makes not difference.
> cool tip!
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