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Il Sun, 15 Jul 2007 13:19:35 -0400, Alain ha scritto:
>> http://img68.imageshack.us/img68/7717/diokvu6.jpg
>>
>> two renders of the same object: the left made with povray, the right made
>> with blender... left has a ugly and wrong black area.. i've used only a
>> spot light, there's noting that drop shadows so why that area is so black?
> The end of the cylinder looks as black in one view as in the other.
> It looks like the light source is very close to the object, making the far end
> receiving light at a very shalow angle.
i've putted the light far.. and the effects looks like a spot light, not a
point light.. the cylinder become black with no smooth.. like if the lights
stops after these pixels.
Anyway, here the source.
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#version 3.5;
global_settings { assumed_gamma 2.2 }
camera {
location <1.0, 1.5, -12.0>
look_at <0, 0, 0>
}
light_source { <0, 12.0, -30.0> color rgb<1, 1, 1> }
light_source {
<0, 0, -24.0>
color rgb<1, 1, 1>
spotlight
radius 150
falloff 20
tightness 10
point_at <0, 0, 0>
}
background { color rgb<0.5765, 0.6863, 0.8549> }
// Layer: _null_
//
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