POV-Ray : Newsgroups : povray.newusers : Generating animation : Re: Generating animation Server Time
10 Dec 2023 22:48:15 EST (-0500)
  Re: Generating animation  
From: Leroy
Date: 24 Feb 2023 20:45:00
Message: <web.63f9677023c5f45cba5ca48bf712fc00@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> >
> > So you're using the quickres.ini as "the" .ini file to run the animation?
> > That's pretty slick.
> Gee, I thought *everyone* did it that way, by default! I've been using that
> set-up ever since I made my first animation. Yes, I use it as a container for
> almost every kind of command and switch that I need-- like Work_Threads,
> Output_File_Type, Verbose, Output_Alpha, etc etc. Then I just comment them
> on/off when needed (using a semicolon of course, not slash marks.) It seems to
> be a nice quick way to invoke these things for me, even faster than command-line
> settings.
> >
> > Is that in the docs somewhere, or did you find that in a post, or come up with
> > it yourself?
> I wish I could remember how I arrived at the idea; maybe it just seemed natural
> at the time, instead of writing specific .ini files for specific scenes. Back
> then, I probably didn't know much about .ini files themselves or how to use
> them... so maybe it was a lucky discovery, by pure guesswork.
> Yet, I've always wondered if my use of quickres.ini is an efficient way to
> invoke these commands, compared to others' strategies.

I usually make an ini file for each project. I have several kind of
things(height_fields,prisms,color_maps,...) stored in in there own folders and
set Library_Path to what ever I need. I have window version and set the option
commands to what is best to what I need to do.
Have Fun!

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