POV-Ray : Newsgroups : povray.newusers : Length of spline object changes during animation : Re: Length of spline object changes during animation Server Time
8 Feb 2023 08:08:55 EST (-0500)
  Re: Length of spline object changes during animation  
From: Aj
Date: 19 Sep 2022 02:50:00
Message: <web.632810da70f1e1be893f57de3d902b29@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
> "Aj" <nomail@nomail> wrote:
> > I am pretty new to povray and I have the following code, ...
> as you're "new", I take the liberty of a couple of remarks regarding the code.
> > Here is my code:
> first off, it's good that you've posted an example, always helpful, I think.
> when rendering a scene, it pays to read povray's warnings (and pay heed ;-)).
> your code should have a '#version' (often the first instruction in the scene),
> and a 'global_settings' with 'assumed_gamma'.  the newer version also likes an
> 'emission 0' when you use 'ambient' in the finish.
> your 'union' is meant to include the sphere?  (the program warns about needing
> two or more objects)
> try to keep things .. simple, eg there are "better" places to apply the 'Scale',
> once.
> since you're dealing with collections/lists of points/coords, consider using one
> or more arrays to store those.  you could then, for instance, write a loop
> inside the 'sphere_sweep' declaration to "fill in" the points.  (less
> duplication and editing)
> > I have been trying to do something like shown in this video:
> nice.  hope the "Inverse Kinematics" AM pointed out will help to "get you
> there".
> regards, jr.

A tutorial to the Inverse Kinematics Neck will be very helpful as I am still a
beginner user.

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