"Bald Eagle" <cre### [at] netscapenet> wrote:
> "TheRealMorris" <nomail@nomail> wrote:
> > I've been playing around with some top-down scenes using an orthographic camera
> > and one of the things I've tried to achieve, are what I would call "soft
> > shadows". I've played around with multiple light sources, area lights, etc. but
> > no matter what I've done, my shadows look rather really hard; area lights seem
> > to help but the resulting shadow is devoid of any depth and just a bland shade
> > of gray with almost constant coloring.
> Without seeing your render, knowing the type and placement of objects in your
> scene, or knowing what your lighting, camera, and default block setting are,
> it's hard to really suggest anything useful.
> Maybe provide a small sample scene?
> > The effect I'm trying to achieve is something like the image attached.
> Is that - a cylinder or something?
> (It's hard for me to tell)
> I'd suggest that you use a sky_sphere to provide more overall ambient
> illumination, maybe an area light to create penumbral shadows, and depending on
> the exact effect you're trying to achieve, you might experiment with transmit,
> no_object, and no_shadow keywords to create an invisible surrogate object to
> filter the light rather than cast a hard shadow.
Thank you for your tips, I will experiment and get back to you on this. I hope
to be able to do so this week, but due to before-Christmas madness, it may have
to wait until the next weekend.
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