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hi,
"Psnarf" <nomail@nomail> wrote:
> The code for demo.pov:
>
> #include "colors.inc" // The include files contain
> #include "stones.inc" // pre-defined scene elements
>
> camera {
> location <0, 2, -3>
> look_at <0, 1, 2>
> }
>
> sphere {
> <0, 1, 2>, 2
> texture {
> pigment { color Yellow }
> }
> }
>
> light_source { <2, 4, -3> color White}
>
> -=-=-=-=-=-=-=-=-
> Why does the radius of the sphere change if the render window is not 1:1.333?
> A ratio of 1:1.777 (16/9) produces the attached image.
when I cut'n'paste the above in a file and render it all defaults (here 4/3, ie
960x720), the sphere's round. if I insert 'right x * (16/9)' in the camera, and
render with '+w960 +h540', the sphere's round.
if you do not want to modify the camera, you'll have to stick with the (default)
4/3 aspect to see the shape you expect.
regards, jr.
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