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I am having trouble with an artifact on a lathe object that uses hollow and
interior media emission. I simplified my code as much as I could. Specifically,
the original lathe uses a more complex spline.
Example code:
-------------
#version 3.7;
camera {
location <0,0,-10>
look_at 0
}
lathe {
linear_spline
2,
<1,-100>, <1,100>
hollow on
pigment {rgbf 1}
interior { media { emission <1,1,1> } }
}
What I was expecting:
---------------------
A simple white cylinder crossing the picture from top to bottom.
What I got instead:
-------------------
The cylinder is cut in the middle: https://imgbox.com/nKVHRwXi
The size of the cut strongly depends on the distance of the two points given:
<1,-100>, <1,100>
->
<1,-1000>, <1,1000>
yields: https://imgbox.com/crXJfclu
Version: POV-Ray 3.7.0.4.unofficial
OS: Ubuntu 18.04
Any pointers of what I am doing wrong would be appreciated!
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