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Hi/Hello
Recently, I've been modifying a scene I created some time ago that outputs the
following image:
https://www.ant01.fr/images/imgAnt01/povray/radarKaboom_1280.png
which is inspired from this image:
https://www.universetoday.com/wp-content/uploads/2013/03/IMG_3857a_KaBOOM-at-KSC_Ken-Kremer.jpg
I tried to get shadows that are brighter like on the source image but the only
trick that works for that purpose was to add a second light source with the
'shadowless' keyword (inspired a little from three light point sources technique
for 3d scenes, the shadowless light source is on the side of the sene by
comparison with the light that casts shadows). I tried with a single light
source with the following for the color: 'color srgb <1, 1, 0.95>*1.2' but the
resulting shadows are too black. Of course all this imply using radiosity, so
the ambient value must be set to 0 (I use the 3.8 version of povray, so I don't
need to set ambient values to 0 with the '#default' keyword. I saw on the povray
radiosity wiki page that recursion_limit can change the indirectly-lit object
but I didn't see any changes by setting this value to 3 or 4
So my question is how do you get bright shadows with radiosity ? Do you use
several light sources or do you have others techniques ?
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