Perhaps you can consider doing something like:
I don't immediately see any POV-Ray code, but perhaps you can decipher the
Mathematica code to get an idea of what he's doing.
Maybe what you're running into with your scene is similar to
where there are an astronomical number of ray intersection tests that need to be
See one of Mike's solutions - defining a single object as an isosurface.
Perhaps you can use a similar solution by taking advantage of variable
substitution in the isosurface to create "copies" of your torus while having the
isosurface still be a single object:
(see near the bottom where he uses the mod() operator.
I hope maybe this helps some.
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