POV-Ray : Newsgroups : povray.newusers : angle of incidence of rays of light : Re: angle of incidence of rays of light Server Time
29 Nov 2021 10:56:55 EST (-0500)
  Re: angle of incidence of rays of light  
From: ttyUSB0
Date: 28 Sep 2018 03:20:00
Message: <web.5badd56347fdf4edb540a4420@news.povray.org>
Thank you, clipka and Jim.
I want to model not a three-dimensional, but a flat object. Like polygon, or
mesh/mesh2.

Directive
pigment{aoi}
works well, surface color depends of angle of incidence, but shadow is always
the same.
I cant found, how to make my surface cast semi-transparent shadows.

Keywords 'transmit' and 'filter' works only with 'color'. How to make texture
transparent?


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