Alain <kua### [at] videotronca> wrote:
> Le 18-03-08 à 03:38, mathzhaoliang a écrit :
> > Stephen <mca### [at] aolcom> wrote:
> >> On 08/03/2018 07:51, Thomas de Groot wrote:
> >>> Where the grout is concerned, you could use a normal with your texture.
> >>> Example:
> >> And the same for the reflective tiles.
> >> But with a different value of micro normals and try bumps
> >> --
> >> Regards
> >> Stephen
> > I'm not very clear of the difference between "bump" and "bozo", they look like
> > almost the same... what's wrong with using "bozo" here?
> They are basically the same.
> bumps use a grey scale.
> bozo, used as a pigment, have a default colour map.
> When used as a normal, they are exactly the same thing.
Thansk for this information!
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