Stephen <mca### [at] aolcom> wrote:
> On 08/03/2018 07:51, Thomas de Groot wrote:
> > Where the grout is concerned, you could use a normal with your texture.
> > Example:
> And the same for the reflective tiles.
> But with a different value of micro normals and try bumps
I'm not very clear of the difference between "bump" and "bozo", they look like
almost the same... what's wrong with using "bozo" here?
Post a reply to this message