Alain <kua### [at] videotronca> wrote:
> Le 18-01-31 à 08:08, mathzhaoliang a écrit :
> > Hi: I'm trying to render the Penrose tilings like this:
> > I could compute all the coordinates of the rhombus, but I dont know how to set
> > the texture of the floor like the ones in the link. Can anyone help me with
> > this?
> It use the tiling number 25. This is a 6 colour pattern.
> You need to provide a colour_map with 12 entries : 6 for the faces of
> the tiles and 6 for the grout or space between the faces.
> You may omit the grout entry if you want.
> If you skip some entries, then you'll get faces with the same colour.
> Something like this :
> [0 rgb<1,0,0>][1/6-0.001 rgb 0]
> [1/6 rgb<0,1,0>][2/6-0.001 rgb 0]
> [2/6 rgb<0,0,1>][3/6-0.001 rgb 0]
> [3/6 rgb<1,1,0>][4/6-0.001 rgb 0]
> [4/6 rgb<1,0,1>][5/6-0.001 rgb 0]
> [5/6 rgb<0,1,1>][0.999 rgb 0]
My problem is not with the tiling pattern, I have a program that calculates the
coordinates for me. I want to reproduce the texture of the ciremic floors. As a
newbie to pov I just don't know how to set the finish params to get effects lik
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