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Hi,
I have the following scene :
camera{orthographic
location< 0, 20, 0>
look_at <0,0,0>
direction -y
sky z
up z * 4
right x * 4}
light_source{<10,10,10>*100000 color srgb 1}
#declare green_col = srgb <8, 59, 4 >/256 ;
#declare brown_col = srgb <82, 62, 9> / 256 ;
#declare T_tent = texture{pigment{ dents color_map{
[0.0 green_col]
[0.2 green_col]
[0.21 brown_col]
[0.99 brown_col]
[1.0 green_col]
}
scale 0.2 rotate 90*x
}
normal{agate bump_size 0.25}
finish{specular 0.1 roughness 0.9 }
}
#declare Pyramid = prism{
conic_sweep linear_spline 1,0.5,
5 <-1,1>,<1,1>,<1,-1>,<-1,-1>,<-1,1>
rotate 180*x translate 1*y}
object{Pyramid texture{T_tent} }
-----------------------------------end of file
I get weird results when rendering. But when I change the camera settings with:
camera{orthographic
location< 0.00001, 20, 0>
look_at <0,0,0>
direction -y
sky z
up z * 4
right x * 4}
I get a render close to what I eventually want.
After a quick research, I found this post:
http://news.povray.org/povray.beta-test/thread/%3C3cd1c5ac%40news.povray.org%3E/
I have a hard time understanding why this is not a bug (the explanation of "
Thorsten Froehlich" especially); my camera isn't 'in' the conic_sweep object.
So , why must I add a small offset in the camera setting to get the expected
result instead of dark slopes for the pyramid ?
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