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As Stephen said, placing lots of objects so that don't overlap or intersect is
not trivial-- but it CAN be done, of course. With the proper coding in POV-Ray's
"scene description language" (SDL), just about *anything* is possible. (By the
way, just placing lots of objects randomly *is* trivially simple, using
seed(...), rand(...), and a #while loop or #for loop. But there's a very good
chance that some/many of the objects WILL overlap.)
Personally, I haven't tried making a scene like yours, with lots of
NON-overlapping random objects. But it's an important coding concept, one that
can be used in so *many* ways. I need to learn it as well! ;-)
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