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Hi, I'm trying to render a surface I exported from a VTK visualisation software,
but there are some strange lights under the surface
The bottom part of my figure is here:
https://s32.postimg.org/7y35aegp1/sample.png
I'm using this settings at the beginning of my POV file
#include "rad_def.inc"
#include "colors.inc"
// For the mesh2 textures:
#declare my_texture = finish { phong 1 phong_size 20 ambient 0
reflection{metallic 0}
};
global_settings {
max_trace_level 30
assumed_gamma 1.5
radiosity { Rad_Settings( Radiosity_Fast, on, on ) }
photons { spacing 0.005 }
}
background { color rgb <1.000000, 1.000000, 1.000000>}
camera {
perspective
location <8.196152, 8.196152, 8.196152>
sky <0.000000, 0.000000, 1.000000>
right <-1, 0, 0>
angle 30.000000
look_at <0.000000, 0.000000, -0.000000>
}
light_source { <-3, -3, 4.>
color White
area_light <6, 0, 0>, <0, 6, 0>, 6, 6
area_illumination on
photons {area_light}
jitter
// adaptive 1
}
plane
{
<0, 0, 1>, -1
texture{ pigment { color rgb < 1, 1, 1 > }
finish{ ambient 0 diffuse 0.5 }
}
}
....
Is there a way to fix that? I tried increasing the max_trace_level but it
doesn't change, neither with the photons although I didn't specify photons in
the main figure (it gets too slow)
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