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StephenS <nom### [at] nomailcom> wrote:
> At first glance
> check your camera{ up<x,y,z>} vector
>
> Stephen S
Ah, yes, thanks -
That seems to have been it.
I changed
right image_width/(2*Fraction)
up image_height/(2*Fraction)
to
right x*image_width/(2*Fraction)
up y*image_height/(2*Fraction)
Looks like it was the ole' vector-promotion issue coupled with "DUH!"
Back on track. For now. ;)
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