Le 2023-10-22 à 16:49, LAze a écrit :
> I want to render an image with a transparent background while keeping the
> lighting of my object intact as if there was a background.
You may try using a fake background. It could be a large sphere with the
no_image and no_shadow attributes.
With no_image, that object remains invisible from direct view.
The no_shadow is to prevent it from interfering with your lighting.
You may add no_radiosity if your scene use radiosity.
That object will act as the background and show in the reflection.
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