Am 15.06.2021 um 22:27 schrieb Alain Martel:
> You can use max_extent(Object) and min_extent(Object) to relocate and
> scale your objects correctly.
> Those return the far, top right and close bottom left of the bounding
> box of Object.
Just for the records: It is worthy to note that the bounding box of an
object is not necessarily a perfect fit; depending on the type of object
and how it has been rotated, it might be noticeably larger.
The reason is that the bounding boxes' primary purpose is to be used
internally during render to speed up calculations, but for that purpose
they don't need to be perfect, as long as they contian the entire object.
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