I would like to render an object using POV-Ray and it works nicely for
the most part. The issue is that I have varying objects that I'm
rendering (the POV-Ray source is generated) and they are varying in
their position and size. I always view them in orthographic projection
from a 45° angle (i.e., object at 0,0,0 camera at 10,10,10 look_at 0,0,0).
This works fairly well but I would like the rendering output to be so
that the object is not clipped but also takes up most of the screen real
estate. I do this currently by manually varying the "angle" operator
(i.e., for small objects, small angle and for large objects a large angle).
I want this do be done automatically but I don't know where to start.
Any hints on how to achieve this?
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