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Op 11/08/2020 om 07:30 schreef Cyningstan:
>
> For example:
>
> camera {
> location <0, 0, -10>
> look_at <0, 0, 0>
> }
>
> cylinder {
> <0 0 -1.25>
> <0 0 1.25>
> 1
> }
Not sure if this is the cause, but I am missing the ",". To be
unambiguous, you should write:
cylinder {
<0, 0, -1.25>,
<0, 0, 1.25>,
1
}
>
> This isn't the full scene; I've omitted lighting and textures for brevity. I'd
> expect to be looking at this cylinder end-on, but it's actually rotated -45
> degrees and moved down -1, so I'm looking at the top side. I have to bring it
> back to where I expect with the following:
>
> rotate <+45 0 0>
> translate <0 0 +1>
Same here:
rotate <45, 0, 0>
translate <0, 0, 1>
>
> My 0.5 radius cylinders need translating up +0.5 on the Z axis, and all
> cylinders need a +45 degree correction on the X axis.
>
> Neither the tutorial nor the reference section on the cylinder give me any clue
> as to why this weird transformation is being applied to all my cylinders, and I
> don't remember having this problem last time I built a scene about seven years
> ago. Is there something obvious I'm missing?
>
> Thanks!
>
>
--
Thomas
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