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On 08/03/2018 08:38, mathzhaoliang wrote:
>
> Stephen <mca### [at] aolcom> wrote:
>> On 08/03/2018 07:51, Thomas de Groot wrote:
>>> Where the grout is concerned, you could use a normal with your texture.
>>> Example:
>>
>> And the same for the reflective tiles.
>> But with a different value of micro normals and try bumps
>>
>> --
>>
>> Regards
>> Stephen
>
> I'm not very clear of the difference between "bump" and "bozo", they look like
> almost the same... what's wrong with using "bozo" here?
>
>
I don't think there is a difference. The names being different are for
backward compatibility. I did not read your code all the way through to
see what you were using. It was just a general comment.
--
Regards
Stephen
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