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On 8-3-2018 8:21, mathzhaoliang wrote:
>
> This is my work here:
>
> https://github.com/zemora/penrose_rubic/blob/master/penrose.png?raw=true
>
> I'm not very satified with it because I think it's not as realistic as I want. I
> tried to reproduce the image here:
>
> http://scorpius.github.io/large/pov-3puzzles.jpg
>
> but my work is still not as good as there. One problem may be with the "grout",
> I used plain White plane and
>
> { ambient 0.1 diffuse 0.6 specular 0.6 roughness 0.1}
Where the grout is concerned, you could use a normal with your texture.
Example:
plane {
y, 0
texture {
pigment {rgb 1}
finish {
ambient 0
diffuse 0.6
specular 0.6
roughness 0.1
}
normal {
granite 0.5
scale 0.0001
}
}
}
If you are using version 3.7 and up, I suggest you always use ambient 0
(or leave it out of the finish). You can vary the strength of the
granite normal by increasing/decreasing the value. The scale in the
example is set for micronormals. Play with it by increasing/decreasing
the value until you are satisfied.
--
Thomas
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