POV-Ray : Newsgroups : povray.newusers : orthographic camera and conic_sweep object : Re: orthographic camera and conic_sweep object Server Time
29 May 2024 11:34:49 EDT (-0400)
  Re: orthographic camera and conic_sweep object  
From: clipka
Date: 6 Nov 2017 18:26:21
Message: <5a00ef9d$1@news.povray.org>
Am 06.11.2017 um 20:02 schrieb Warren:
> clipka <ano### [at] anonymousorg> wrote:
>> Fixed in POV-Ray v3.8.0 (currently under development). If you dare, try
>> the binaries available at:
>>
>> https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9387404
>>
>> (Make sure to name them differently than the original v3.7 binaries. It
>> should also be possible to extract them to a different directory and run
>> them from there.)
> 
> Hi,
> 
> Yes, I will try to install povray 3.8.0, why not...
> I gathered informations with an old file I kept, named 'config.log' that
> contains among others, differents variables/values a user can change before
> compile time especially when inputing './configure' at the prompt/terminal.
> 
> Until someone will tell me I'm wrong , I think that the variables used to name
> the final binary are 'PACKAGE' or/and 'PACKAGE_TARNAME' (they both contain
> 'povray' )but I'm not sure.
> If you can give me some advice about that, I'll be glad. :-D

Oh wait... you're running Linux? Well, then it's a lot simpler: Just
download the tarball and proceed as usual (prebuild, configure, make,
install), this'll give you a POV-Ray installation living in an entirely
separate set of directories (with `3.8` in the name, as opposed to
`3.7`). Unless you're configuring to install in a custom directory anyway.

For Windows it's a bit more complicated since users don't usually build
their own binaries there. So for the users' convenience we provide
pre-built Windows binaries, but for our own convenience we don't provide
complete installer packages. So the binaries need to "piggyback" on an
existing installation.


> 
> ------------------------
> I discovered POVRay in 1997 in a magazine that came with a CD-Rom (that was the
> 2 second version under MS-DOS: v2.x) All I had as a CPU was an Intel 486 SX2
> (yes, without a mathematic coprocessor :-( ). For a scene equivalent to the one
> above with the conic_sweep, the render took about 6 hours, I quickly gave up
> making scenes (I didn't use editor with the Scene description language, but a
> software with iron wire interface with 4 windows named 'POVSB' (under windows
> 3.1) or something like this. I began learning the SDL later in 2007 until now.
> Nostalgia... :-D

I see your 1997 CD-ROM and raise you a ca. 1995 copy obtained via FidoNet.

(I'm cheating a bit though: I never did a lot with POV-Ray back then,
and only re-discovered it in 2008.)


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