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Present:
1.Blender and povray: sphere sweep, box and patterns
http://youtu.be/9JtXo_Vv6SE
2.Blender and povray: boolean operations with povray shapes
http://youtu.be/LwcAjWlnlX4
3.Blender and povray (unofficial version): install in Windows
http://youtu.be/OfRY999dlno
4.Blender and Povray: texturing - image map.
http://youtu.be/rk31asWqePM
5.Blender and Povray: cairo, height field
http://youtu.be/qI4Pq7iYDe0
6.Blender and Povray: shapes cone, round pyramid
http://youtu.be/6HhtEihKyUg
There is a work on interaction:
1. blob with boolean
2. tutorial using media: scattering, absorption, emission
Unfortunately, I don't speak in English
I couldn't understand desires of developers of the official version
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Blob:
http://youtu.be/-qtae_p0MwI
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On 28/09/2013 12:28 PM, LanuHum wrote:
> Blob:
> http://youtu.be/-qtae_p0MwI
>
>
Good going, I will try to find the time to try it out.
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> Good going, I will try to find the time to try it out.
>
>
> --
> Regards
> Stephen
Blob: work still will proceed. It is necessary to bind, attach boolean with
other shapes :)
Superellipsoid:
http://youtu.be/Bo-vWGggP0c
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On 25/09/2013 7:30 PM, LanuHum wrote:
> 3.Blender and povray (unofficial version): install in Windows
> http://youtu.be/OfRY999dlno
Hi, I downloaded your exporter after watching the install tutorial.
1. You go too fast in the video.
2. When rendering using your exporter the *.pov file has the line:
#include "shapes3.inc"
Where does that come from? Did you forget to include it in your download?
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> On 25/09/2013 7:30 PM, LanuHum wrote:
> > 3.Blender and povray (unofficial version): install in Windows
> > http://youtu.be/OfRY999dlno
>
> Hi, I downloaded your exporter after watching the install tutorial.
> 1. You go too fast in the video.
> 2. When rendering using your exporter the *.pov file has the line:
> #include "shapes3.inc"
> Where does that come from? Did you forget to include it in your download?
>
> --
> Regards
> Stephen
Povray standard no have "shapes3.inc"
I download and install:
http://www.f-lohmueller.de/pov_tut/pov__eng.htm
help you google
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On 28/09/2013 4:14 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>
> Povray standard no have "shapes3.inc"
Correct.
> I download and install:
> http://www.f-lohmueller.de/pov_tut/pov__eng.htm
It is good to see that Friedrich is still working away and updating his
site.
> help you google
>
True but I should not need to do that and everything you need to run
something should be included with the package. Or mentioned.
Documentation is very important.
--
Regards
Stephen
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On 09/28/2013 11:14 AM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 25/09/2013 7:30 PM, LanuHum wrote:
>>> 3.Blender and povray (unofficial version): install in Windows
>>> http://youtu.be/OfRY999dlno
>>
>> Hi, I downloaded your exporter after watching the install tutorial.
>> 1. You go too fast in the video.
>> 2. When rendering using your exporter the *.pov file has the line:
>> #include "shapes3.inc"
>> Where does that come from? Did you forget to include it in your download?
>>
>> --
>> Regards
>> Stephen
>
> Povray standard no have "shapes3.inc"
> I download and install:
> http://www.f-lohmueller.de/pov_tut/pov__eng.htm
> help you google
>
>
>
>
final 3.7 /will/ have ... Friedrich contributed that stuff (and more) to
the final release
http://wiki.povray.org/content/Reference:Shapes3.inc
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Stephen <mca### [at] aolcom> wrote:
>
> True but I should not need to do that and everything you need to run
> something should be included with the package. Or mentioned.
> Documentation is very important.
>
> --
> Regards
> Stephen
Yes, sorry!
But my version is development.
Addon will have the include folder where external inc-files and internal
inc-files will take place also.
Will probably(well) write down models in the inc files later.Will add button
"create include"
It will clear the 3D viewport :)
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On 28/09/2013 6:17 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>> True but I should not need to do that and everything you need to run
>> something should be included with the package. Or mentioned.
>> Documentation is very important.
>>
>> --
>> Regards
>> Stephen
>
> Yes, sorry!
> But my version is development.
> Addon will have the include folder where external inc-files and internal
> inc-files will take place also.
> Will probably(well) write down models in the inc files later.Will add button
> "create include"
> It will clear the 3D viewport :)
>
Understood, and it sounds good.
--
Regards
Stephen
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