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Stephen <mca### [at] aol com> wrote:
> On 25/09/2013 7:30 PM, LanuHum wrote:
> > 3.Blender and povray (unofficial version): install in Windows
> > http://youtu.be/OfRY999dlno
>
> Hi, I downloaded your exporter after watching the install tutorial.
> 1. You go too fast in the video.
> 2. When rendering using your exporter the *.pov file has the line:
> #include "shapes3.inc"
> Where does that come from? Did you forget to include it in your download?
>
> --
> Regards
> Stephen
Povray standard no have "shapes3.inc"
I download and install:
http://www.f-lohmueller.de/pov_tut/pov__eng.htm
help you google
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On 28/09/2013 4:14 PM, LanuHum wrote:
> Stephen <mca### [at] aol com> wrote:
>
> Povray standard no have "shapes3.inc"
Correct.
> I download and install:
> http://www.f-lohmueller.de/pov_tut/pov__eng.htm
It is good to see that Friedrich is still working away and updating his
site.
> help you google
>
True but I should not need to do that and everything you need to run
something should be included with the package. Or mentioned.
Documentation is very important.
--
Regards
Stephen
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On 09/28/2013 11:14 AM, LanuHum wrote:
> Stephen <mca### [at] aol com> wrote:
>> On 25/09/2013 7:30 PM, LanuHum wrote:
>>> 3.Blender and povray (unofficial version): install in Windows
>>> http://youtu.be/OfRY999dlno
>>
>> Hi, I downloaded your exporter after watching the install tutorial.
>> 1. You go too fast in the video.
>> 2. When rendering using your exporter the *.pov file has the line:
>> #include "shapes3.inc"
>> Where does that come from? Did you forget to include it in your download?
>>
>> --
>> Regards
>> Stephen
>
> Povray standard no have "shapes3.inc"
> I download and install:
> http://www.f-lohmueller.de/pov_tut/pov__eng.htm
> help you google
>
>
>
>
final 3.7 /will/ have ... Friedrich contributed that stuff (and more) to
the final release
http://wiki.povray.org/content/Reference:Shapes3.inc
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Stephen <mca### [at] aol com> wrote:
>
> True but I should not need to do that and everything you need to run
> something should be included with the package. Or mentioned.
> Documentation is very important.
>
> --
> Regards
> Stephen
Yes, sorry!
But my version is development.
Addon will have the include folder where external inc-files and internal
inc-files will take place also.
Will probably(well) write down models in the inc files later.Will add button
"create include"
It will clear the 3D viewport :)
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On 28/09/2013 6:17 PM, LanuHum wrote:
> Stephen <mca### [at] aol com> wrote:
>
>>
>> True but I should not need to do that and everything you need to run
>> something should be included with the package. Or mentioned.
>> Documentation is very important.
>>
>> --
>> Regards
>> Stephen
>
> Yes, sorry!
> But my version is development.
> Addon will have the include folder where external inc-files and internal
> inc-files will take place also.
> Will probably(well) write down models in the inc files later.Will add button
> "create include"
> It will clear the 3D viewport :)
>
Understood, and it sounds good.
--
Regards
Stephen
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James Holsenback <nom### [at] none com> wrote:
>
> final 3.7 /will/ have ... Friedrich contributed that stuff (and more) to
> the final release
>
> http://wiki.povray.org/content/Reference:Shapes3.inc
Thanks! Very good! :)
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Hi LanuHum
I have a comment but this group is not the place to do it. I posted it
in: povray.tools.general.
LanuHum Blender PovRay exporter
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> Hi LanuHum
> I have a comment but this group is not the place to do it. I posted it
> in: povray.tools.general.
>
> LanuHum Blender PovRay exporter
>
> --
> Regards
> Stephen
Let there will be one topic
>Hi LanuHum
>I created a simple cube and assigned a material (material.000).
>I selected a side and assigned another material (material.001) to it.
>When I rendered the cube, the whole cube was rendered with (material.001).
>Looking at the code.
>You are using mesh.
>I think that you should use mesh2 to assign different materials to
>different faces.
--
>Regards
> Stephen
Yes! I studied it.
Mesh2 has many lines, mesh is more compact.Heavy scenes difficult parsing
Mesh has different materials too, but badly works with glass: ior, caustic and
so on. Therefore I cleaned this part of a code.Image_map hoping to compensate
it.
Most likely, I will provide to the user independently to choose: mesh or mesh2
I still badly dealt with a code which is writing down mesh2 from Blender
I am not the professional programmer.
I will try! :)
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On 29/09/2013 2:02 PM, LanuHum wrote:
>
> Let there will be one topic
Yes but not in the news-submissions, group.
This is not the place, my friend.
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 29/09/2013 2:02 PM, LanuHum wrote:
>
> >
> > Let there will be one topic
>
> Yes but not in the news-submissions, group.
> This is not the place, my friend.
>
> --
> Regards
> Stephen
o.k
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