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James Holsenback <nom### [at] nonecom> wrote:
>
> final 3.7 /will/ have ... Friedrich contributed that stuff (and more) to
> the final release
>
> http://wiki.povray.org/content/Reference:Shapes3.inc
Thanks! Very good! :)
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Hi LanuHum
I have a comment but this group is not the place to do it. I posted it
in: povray.tools.general.
LanuHum Blender PovRay exporter
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> Hi LanuHum
> I have a comment but this group is not the place to do it. I posted it
> in: povray.tools.general.
>
> LanuHum Blender PovRay exporter
>
> --
> Regards
> Stephen
Let there will be one topic
>Hi LanuHum
>I created a simple cube and assigned a material (material.000).
>I selected a side and assigned another material (material.001) to it.
>When I rendered the cube, the whole cube was rendered with (material.001).
>Looking at the code.
>You are using mesh.
>I think that you should use mesh2 to assign different materials to
>different faces.
--
>Regards
> Stephen
Yes! I studied it.
Mesh2 has many lines, mesh is more compact.Heavy scenes difficult parsing
Mesh has different materials too, but badly works with glass: ior, caustic and
so on. Therefore I cleaned this part of a code.Image_map hoping to compensate
it.
Most likely, I will provide to the user independently to choose: mesh or mesh2
I still badly dealt with a code which is writing down mesh2 from Blender
I am not the professional programmer.
I will try! :)
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On 29/09/2013 2:02 PM, LanuHum wrote:
>
> Let there will be one topic
Yes but not in the news-submissions, group.
This is not the place, my friend.
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> On 29/09/2013 2:02 PM, LanuHum wrote:
>
> >
> > Let there will be one topic
>
> Yes but not in the news-submissions, group.
> This is not the place, my friend.
>
> --
> Regards
> Stephen
o.k
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